Neuroacid's cbloader 0.1 codebreaker cdi

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fraggle200
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by fraggle200 »

TheWhiteDevil27 wrote:Can this be used to play import games on Dreamcast?
as in burning this then loading an import? not sure.

best thing I've found for that was DC Import Enabler that you can get here... http://www.dc-swat.ru/page/download/

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mistamontiel
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by mistamontiel »

Correction:

DC-IE whilst yes splendid it does not bypass the VGA 480progressive flag check, only the region

Codebreaker equals the best of both worlds double-bypass (example Aqua GT although yes the number of PAL-exclusive titles that did not ship with the VGA flag enabled are very few n then NTSC-U titles quite a bit more)

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mistamontiel
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by mistamontiel »

TheWhiteDevil27 wrote:Can this be used to play import games on Dreamcast?
Certainly

plus 200%. With Codebreaker's region bypass also comes VGA-video-signal-not-enabled bypass

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chrisrlink
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by chrisrlink »

i know this is an old thread (last post was september last year) but can anyone explain why codebreaker/cbloader can be patched and not Gameshark? (reason I'm asking is cause blueswirl/dream explorer has a VMU save for gameshark with (almost maybe even all) Games including some imports and it's a pain to use the button to change disc images)

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fraggle200
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by fraggle200 »

chrisrlink wrote:i know this is an old thread (last post was september last year) but can anyone explain why codebreaker/cbloader can be patched and not Gameshark? (reason I'm asking is cause blueswirl/dream explorer has a VMU save for gameshark with (almost maybe even all) Games including some imports and it's a pain to use the button to change disc images)
Think you'll need to hunt down Neuroacid and ask him why he chose one over the other and at this rate that's looking highly unlikely.

doc_haz
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by doc_haz »

Codemaster's Xploder DC Code Compiler V 1.03
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xpdccc.zip
Codemaster's Xploder DC Code Compiler v 1.03 (XPDCCC)
(80.28 KiB) Downloaded 125 times

natr0n
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by natr0n »

Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.

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MoeFoh
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by MoeFoh »

natr0n wrote:Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.
Are you using a WingmanSD?

natr0n
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by natr0n »

MoeFoh wrote:
natr0n wrote:Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.
Are you using a WingmanSD?
Yes, with a wired 360 controller. I'm guessing thats the issue ?

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MoeFoh
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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Post by MoeFoh »

natr0n wrote:
MoeFoh wrote:
natr0n wrote:Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.
Are you using a WingmanSD?
Yes, with a wired 360 controller. I'm guessing thats the issue ?
It might be. Also, make sure you are using this version of Code Breaker updated by megavolt85: https://www.mediafire.com/file/vajmss32 ... U.zip/file