As the FAQ mentions, the hardcoded button translation from Atomiswave to DC is:
Code: Select all
ATOMISWAVE INPUTS ON TOP
_____ _____ _____
___ / 4 \ / 5 \ / - \
| | | X | | Y | | Z |
STICK | | _____ \_____/ \_____/ \_____/
\ / /START\
| | |START| _____ _____ _____
D-PAD _| |_ \_____/ / 1 \ / 2 \ / 3 \
ANALOG STICK / | | \ | A | | B | |C/L/R|
\_____/ \_____/ \_____/ \_____/
DREAMCAST INPUTS BELOW
The list of affected games is as follows:
Fist of the North Star
Guilty Gear Isuka
Guilty Gear X ver 1.5
King of Fighters NeoWave
King of Fighters XI
NeoGeo Battle Coliseum
Rumble Fish
Rumble Fish 2
Samurai Spirits VI
Is there any chance that megavolt85 or yzb can update the hardcoding to the following?
Code: Select all
ATOMISWAVE INPUTS ON TOP
_____ _____ _____
___ / 1 \ / 2 \ / 3 \
| | | X | | Y | |Z/L/R|
STICK | | _____ \_____/ \_____/ \_____/
\ / /START\
| | |START| _____ _____ _____
D-PAD _| |_ \_____/ / 4 \ / 5 \ / - \
ANALOG STICK / | | \ | A | | B | | C |
\_____/ \_____/ \_____/ \_____/
DREAMCAST INPUTS BELOW
Just to reiterate: the primary issue here is not buttons that can be remapped and saved to SRAM, but rather that Atomiswave button 3 has been hard coded to Dreamcast Arcade Stick C instead of Dreamcast Arcade Stick Z. It would be nice if the entire layout were fixed so that future games wouldn't need remapping (and SS6 would have the correct layout), but the showstopper here is really just Atomiswave button 3.
Thanks.