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ferreira3500 wrote:Do you know the snes controller adapter for phillips cd-i?
ferreira3500 wrote:Can i adapt the atmega to use your project?
ferreira3500 wrote:and instead of a saturn adapter put a snes one?
ferreira3500 wrote:what is the best way to adapt to use the dreamcast controller on pc?
ferreira3500 wrote:and the ps2 female sockets
K470r wrote:Megavolt85, I think it is a good idea to open a donation so that we can support your projects.
On the other hand, is it possible to connect a Joystick module like this to your project ?:
s_d_a_i wrote:Hi Megavolt85, I'm trying to make an arcade stick too with this layout, have you got a firmware version with only direct switches to ground mapping?
megavolt85 wrote:s_d_a_i wrote:Hi Megavolt85, I'm trying to make an arcade stick too with this layout, have you got a firmware version with only direct switches to ground mapping?
at the moment there is only firmware for connecting controllers from other consoles
I will easily make a firmware for an arcade controller, but I need more information on what kind of functionality you are interested in
1) do you need VMU emulation?
2) Do you need a standard controller mode or is one arcade mode enough?
3) what is the principle of the stick? shorting four wires to ground depending on the position?
Code: Select all
M25PE16 STM
1 CS -> PA_15
2 MISO -> PB_4
3 WP -> +3.3V
4 Vss -> GND
5 MOSI -> PB_5
6 SCK -> PB_3
7 Reset -> +3.3V
8 Vcc -> +3.3V
Resistor 10 KOm to PB_4 and +3.3V
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Buttons STM
RIGHT -> PA_7
LEFT -> PA_6
DOWN -> PA_5
UP -> PA_4
START -> PA_3
A -> PA_2
B -> PA_1
C -> PA_0
X -> PB_12
Y -> PB_11
Z -> PB_10
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DC STM
1 SDCKA -> PB_8
2 Vcc -> +5V
3 GND -> GND
4 Sense -> GND
5 SDCKB -> PB_9
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