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MrRussellgro wrote:Hello! I am trying to see if I can get a game ported from OpenBOR to Dreamcast as I tried to get Ed, Edd n Eddy: Nightmare on Ed Street to work. I played it, but the screen is small. Any way I can fix it?
Ian Micheal wrote:MrRussellgro wrote:Hello! I am trying to see if I can get a game ported from OpenBOR to Dreamcast as I tried to get Ed, Edd n Eddy: Nightmare on Ed Street to work. I played it, but the screen is small. Any way I can fix it?
Can edit the size yes video.txt have to unpak the pakfile look in data folder should be a video.txt can change that there
Code: Select all
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]: 0 = 320x240
#
# 1 = 480x272 not fullscreen borders widescreen all around
#
# 2 = 640x480 works very slow 10fps or less
#
# 3 = 720x480 cant work on dreamcast
#
# 4 = 800x480 cant work on dreamcast
#
# 5 = 960x540 cant work on dreamcast
#
###################################################################
video 0 = 320x240
######################### Colour Depth ############################
#
# Syntax: colourdepth [value]
#
# [value]: 8bit = 60fps
#
# 16bit = 15 to 20
#
# 32bit = 10 to 20
#
###################################################################
colourdepth 16bit change color depth here dreambor can do all depths
############################ Scenes ###############################
#
# Syntax: scenes [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Scenes: gameover.txt, logo.txt, intro.txt, howto.txt
#
###################################################################
#scenes data/scenes2/
########################## Backgrounds ############################
#
# Syntax: backgrounds [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Backgrounds: title, titleb, logo, select, unlockbg, hiscore
#
###################################################################
#backgrounds data/bgs2/
########################## Level Order ############################
#
# Syntax: levels [filename]
#
# [filename]: levels2.txt
#
# Usage: File to load up levelorder instead of default levels.txt
#
###################################################################
#levels levels2.txt
########################## Model List #############################
#
# Syntax: models [filename]
#
# [filename]: models2.txt
#
# Usage: File to load up model list instead of default models.txt
#
###################################################################
#models models2.txt
Ro Magnus Larsson wrote:Hi: DreamBOR engine can run "Mugen" games if we run the .pak file into it ? if it is possible, which would run and wich would not run ? It depends always on the file MBs?
Mugen web with projects and releases: http://brazilmugenteam.com/category/games/
thank you..
experimenting...
ChristinaDreamcustDC wrote:Ro Magnus Larsson wrote:Hi: DreamBOR engine can run "Mugen" games if we run the .pak file into it ? if it is possible, which would run and wich would not run ? It depends always on the file MBs?
Mugen web with projects and releases: http://brazilmugenteam.com/category/games/
thank you..
experimenting...
Maybe Dolmexica Infinite is more what you are looking for?
Ian Micheal wrote:Dream bor runs openbor games thats all
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