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DreamcastUK wrote:The multiplayer option would be amazing if it was online multiplayer
frdasa wrote:In 2004, a member (Artchi) of a german board stated that he worked in the development team of HoMM3.
https://www.nexgam.de/forum/thread/16497-heros-of-might-and-magic-iii/
Short summary:
He wrote that they worked twelve months on the game. The game wasn't cancelled because Sega stopped the production of Dreamcast. The game was cancelled because Dreamcast wasn't able to run the game properly (the main memory of Dreamcast was to small). You could play with four players for one hour if the map wasn't too big. But sometime the game crashes ("OutOfMemory"). Dreamcast couldn't handle big maps. Ubi Soft insisted that the development team port the game 1:1 from the pc version. They even planned online gaming so that you could play with pc players.
cloofoofoo wrote:Ehh thats strange. I wonder if they could have compressed it more or maybe changing to a dc native texture format or just lowering the assets rez.
Considering the dreamcast had games that required 64 mb ram on pc like soldier of fortune or kiss psycho circus and 32mb ram +4mb vram also on pc like bang gunship elite, those ran withoi issue is strange they struggled with this one.
The crux of the matter are the 2D graphics and the data structure of the maps, may sound strange to some now, BUT fact of the matter is that even the DC (which could handle Shenmue without problems) failed in this case due to the complexity of the 2D graphics.
For example, Quake for the Saturn is far from being as complex as HoMM3. Quake is a joke compared to HoMM3 in terms of data structure. I think that is also reflected in the gameplay ... it's just that the player does not notice that.
frdasa wrote:The game was cancelled because Dreamcast wasn't able to run the game properly (the main memory of Dreamcast was to small). You could play with four players for one hour if the map wasn't too big. But sometime the game crashes ("OutOfMemory"). Dreamcast couldn't handle big maps.
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