nuQuake v1.2

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mrneo240
Rank 9
Posts: 926

nuQuake v1.2

Post#1 » Sun Mar 08, 2020 4:30 pm

cdi: https://www.mediafire.com/file/hah64gntywg5f5f/nuQuake_v12.cdi/file
and
plainfiles: https://www.mediafire.com/file/xe7y5sa7i3fkttd/nuQuake_v12_plainfiles.7z/file

nuquake v1.2
broken:
gun rendering (secret menu has option to disable)
sound is "rough" but the next focus. despair not
CDDA disabled

untested:
mod loading (should work, but didnt check)

Right forgot to mention:
Vmu menu under settings. If you need to reload or change or add a vmu, go there, change to the right one, save settings and then go back to save/load.

Secret settings are under the vmu option. No warranty provided for any of those but most helpful graphics tweaks are there if you don't have a keyboard.

For jap Skelton keyboard the ~ button for the console is 2 buttons left of the spacebar. And the underscore button is somewhere on the upper right. It's fucked.

Any questions or complaints or praise just ask
Last edited by mrneo240 on Mon Mar 09, 2020 8:32 am, edited 3 times in total.

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Anonymouse
Outtrigger
Posts: 458

Re: nuQuake v1.2

Post#2 » Sun Mar 08, 2020 4:42 pm

Excellent! Ive been waiting for polished Quake 1 port. How will this differ from Quake World (other than the online aspect)?

Im currently working away from home so cant test it for a while.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart

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Ian Micheal
Developer
Posts: 6005
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Re: nuQuake v1.2

Post#3 » Sun Mar 08, 2020 5:00 pm

This is fantastic great work only proper opengl quake 1 port :) nice work mate this should get a lot of notice i hope it's lots and lots of work the best

mrneo240
Rank 9
Posts: 926

Re: nuQuake v1.2

Post#4 » Sun Mar 08, 2020 5:05 pm

Ian Micheal wrote:This is fantastic great work only proper opengl quake 1 port :) nice work mate this should get a lot of notice i hope it's lots and lots of work the best


Thank you for the kind words

mrneo240
Rank 9
Posts: 926

Re: nuQuake v1.2

Post#5 » Sun Mar 08, 2020 5:08 pm

Anonymouse wrote:Excellent! Ive been waiting for polished Quake 1 port. How will this differ from Quake World (other than the online aspect)?

Im currently working away from home so cant test it for a while.


Idk. I haven't played much quake.
This is mainly a vanilla glquake/winquake port.

It's mainly for single player things

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ERVOSCV
Anarki
Posts: 92

Re: nuQuake v1.2

Post#6 » Sun Mar 08, 2020 5:30 pm

Putting it on the SD card now, thanks, mrneo240!

SMiTH
Black Mesa
Posts: 1496

Re: nuQuake v1.2

Post#7 » Sun Mar 08, 2020 6:58 pm

thanks neo

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CrashMidnick
blackout!
Posts: 140

Re: nuQuake v1.2

Post#8 » Sun Mar 08, 2020 7:42 pm

Thanks !

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Anthony817
Shark Patrol
Posts: 4009

Re: nuQuake v1.2

Post#9 » Sun Mar 08, 2020 8:15 pm

Thanks bro! I still need to put out that mod pack I was meaning to but something messed up on my end on the last release and I had issues getting a bootable image. Not sure what happened because the release before worked fine I made working mod compilations fine.
Image

mrneo240
Rank 9
Posts: 926

Re: nuQuake v1.2

Post#10 » Sun Mar 08, 2020 8:32 pm

Anthony817 wrote:Thanks bro! I still need to put out that mod pack I was meaning to but something messed up on my end on the last release and I had issues getting a bootable image. Not sure what happened because the release before worked fine I made working mod compilations fine.


all the folders go in /data on the cd but should be fine. although i did change some loading stuff for speed and memory usage and i havent really tested mods, sorry!

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