areyareadyherewego wrote:I’ll probably wait regardless and see if the real bleem (final beta) surfaces that has gamesave and fmv ability but I will definitely watch some videos just for fun
I love how much enthusiasm there still is behind this enigma
Expect to wait for the rest of your life if it ever gets released. The beta we got was about 30% finished. They planned on a version that would handle 100 games each across 4 Bleem pack releases as they were known. When this became too much work and unfeasible to ensure a high compatibility rate and quality control, the decision was made to focus on a few of the top PSX games. Only 3 got done before they closed down from Sony taking them to cort. They won every time, but in the US you can take people to court to sue for anything even if you will not win. So they bankrupted them with having to defend themselves in legal fees.
No other versions have been leaked since that early beta. The only other times we had any new "developments" in Bleem were when the retails were finally cracked in 2009 to run from CDR backups, and again in 2011 when they were again hacked to skip disc check thus allowing additional games to be booted up with the retail emulator code which was completely different for each disc. So a very promising thing. I even got the community over at Theisozone, the site I moderated for like 6 years to help out. We got a decently small sized list going, but it still needs further testing. In those games that worked FMV's worked on all, analog worked on the GT2 and MGS emu discs. Tekken 3 never supported analog so that emulator lacked it altogether. Saves still never were confirmed working with the newer hacked version as far as other games went. They obviously saved still on the 3 official but that was it.
Only now, since japanese_cake announced in January 2019 that he had completely removed all protections from the MGS emulator, has it renewed interest in the emulator. So all of us old fans from years ago came back out of the woodwork and are hoping that once JC releases the protection free emulator code from the retails, it will open up a lot better compatibility. Megavolt85's new Bleemshell app is pretty great and in the future he plans on having built in Gameshark/Action Replay/Codebreaker cheat code support built right in. As well as possibly foxing FMV support from the beta emulator. He also would add the new retail binaries directly into his menu and that should mean we can choose which of those cores to use to load games as it would allow for larger compatibility.
Additionally megavolt was looking into working on a way to interface directly with the PSX controller and memory cards from the Dreamcast motherboard. So he thinks it may still be possible to get saves working yet!
So yes, this is way more than we ever thought would happen with Bleem so late into the Dreamcast's life, but I think this is as good as we could logically hope for. That more complete E3 Bleem beta build is out there, at least 1 person is known to possibly have it besides Randy Linden if he even kept any of his old files from Bleem in the first place? So never say never, stranger things have happened.
areyareadyherewego wrote:also how do you do in game reset back to bleemshell?
All the info for that is in the Bleemshell .cdi thread. But to answer the question. A+B+X+Y+Start to soft reset the game you are playing. A+B+X+Y+D-Pad down to fully hard reset the console back to Bleemshell menu.