VMU dev manual

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poopidoop
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VMU dev manual

Post by poopidoop »

not sure if anyone has seen it or would want to use it. but i stumbled on what i guess is a dev manual for the VMU. its almost 800 pages, pretty cool. covers hardware, programming pretty much everything.

https://dmitry.gr/images/VMU.pdf
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Re: VMU dev manual

Post by beanboy »

Wooah! I'm gonna check it out in a while. :o
How did you stumble upon this? :)
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poopidoop
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Re: VMU dev manual

Post by poopidoop »

i was looking for ways to power the vmu without using coin cell batteries.
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Re: VMU dev manual

Post by beanboy »

poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.
Okay. Interesting.
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Re: VMU dev manual

Post by beanboy »

poopidoop wrote:not sure if anyone has seen it or would want to use it. but i stumbled on what i guess is a dev manual for the VMU. its almost 800 pages, pretty cool. covers hardware, programming pretty much everything.

https://dmitry.gr/images/VMU.pdf
Thanks for the link poopidoop.
I downloaded it the other day, and looked through a few pages. Amazing!
I'll take my time and read through it, to see how this vmu thing works.
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Re: VMU dev manual

Post by 247 »

poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.
If you ask at the dc junkyard i do think it has been already done, including backlight

But i do guess is too much the effort...
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poopidoop
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Re: VMU dev manual

Post by poopidoop »

247 wrote:
poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.
If you ask at the dc junkyard i do think it has been already done, including backlight

But i do guess is too much the effort...
thanks for the tip, this is a post from last year that was commented on again. i did figure it out last year and heres the post with pictures if youd like to see it :D

https://www.dreamcast-talk.com/forum/vi ... 14#p117014
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poopidoop
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Re: VMU dev manual

Post by poopidoop »

poopidoop wrote:
247 wrote:
poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.
If you ask at the dc junkyard i do think it has been already done, including backlight

But i do guess is too much the effort...
thanks for the tip, this is a post from last year that was commented on again. i did figure it out last year and heres the post with pictures if youd like to see it :D (guess i forgot to mention on that post that i didnt modify the VMU in any way, i actually undone what i had and have the vmu back to normal in my controller. Solder wasnt used.)

https://www.dreamcast-talk.com/forum/vi ... 14#p117014
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Re: VMU dev manual

Post by beanboy »

I was reading through, some of the pages the other day.
All I can say is...........wow! :shock:
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