247 wrote:Windows9X wrote:Roareye wrote:That's cool. As I said I'm making the suggestion from a position of ignorance, so it doesn't surprise or disappoint me that it's not feasible.
The last thing to suggest, I think it's been done before, is a potential Android App version of the Companion. Just make it one size and tell the phone to stretch over various display resolutions itself. That way you don't have to try and accommodate each resolution manually
I am actually looking into an android edition. iOS is completely out of the question, for those who may be wondering; iOS is a major hassle.
Yes, resolutions are definitely an issue. I'll see what i can do, when i start it.
I need to set up an android environment first, which i haven't done.
Also, latest versions of DPC are now on Source Forge. Windows and linux, anyways. Working on mac now.
what about a sailfish version?it uses qt, rpm as packaging and the sdk has a virtual emulator machine to try the actual thing xD
Sailfish isn't possible, at least not at this time. The language I use only has compile ready support for windows, os x, Linux, raspberry pi, Android, ios, emsripten and ppc. I could try to port the raw assembly, but it's far too extensive. Assembly is massive, in lines of code. The language I use supports a few architectures, including arm, so maybe. I will ask around.
The other day, I tried dreamcast.now on mobile, and it works. So there is that, but you don't get the extended features of the companion.
Author of original DreamPi Companion..