So I was bored a couple nights ago and decided to rip out more models( this time using demul) but this time from Naomi 2 and Sega HIkaru. The dreamcast relatives who were considered behemoths during their time. In my personal opinion the naomi 2 is shocking behemoth with what I extracted (kinda similar to the wii in polycount per frame). Hikaru on the other hand was in the same realm of the dreamcast and was surprisingly low, seems to perform more constant than the dreamcast but not by much.The the triangle count is at TRIS and its per frame.
(I dont claim these are accurate but maybe it can give you a sense of scale between the machines)
Lets start with virtua fighter 4 on the naomi 2 pushing 112,000 tris per frame compared to the ps2 I extracted that usually hit 60,000 - 90,000 per frame:
Virtua striker 3 naomi 2 (gamecube reaches similar counts randomly but over all its much less ):
initial d naomi 2is interesting because it recieved a psp port that ran 30 fps(arcade is 60) and usually hit 30,000 -55,000(arcade is around 120,000) triangles a frame.
Thats probably how a naomi 2 game would look on the dreamcast and thats how cut down it would probably be:
Beach spikers had a gamecube port that hits around 90,000 per frame at a smooth 60fps.Gamecube is pretty powerful but I guess not enough:
Last for this post for naomi 2 is soul surfer. For some reason this one doesnt push all that much polys compared to the rest( maybe in naomi 2 transparencies are still a burden like it was on the dreamcast?) Next post will be for hikaru: