What do you think about a port of SLIPSTREAM?

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Wombat
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Posts: 753

Re: What do you think about a port of SLIPSTREAM?

Post#11 » Wed May 30, 2018 11:00 am

This game looks really awesome, digging the visual style.

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Wrath of Khan
Sega RPG
Posts: 602

Re: What do you think about a port of SLIPSTREAM?

Post#12 » Wed May 30, 2018 11:10 am

Would buy it if it was released on the dc.

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The-Amazing-Mr_V
Metallic
Posts: 821

Re: What do you think about a port of SLIPSTREAM?

Post#13 » Wed May 30, 2018 12:51 pm

Looks fun. I'd buy

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Ivan Guber
letterbomb
Posts: 156

Re: What do you think about a port of SLIPSTREAM?

Post#14 » Wed May 30, 2018 1:39 pm

Looks amazing! I hope this game will be ported to dreamcast.

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Anthony817
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Posts: 4009

Re: What do you think about a port of SLIPSTREAM?

Post#15 » Thu May 31, 2018 1:40 am

Wait, wasn't this a demo like 2 years or even more ago that you could download and play? I really remember a game similar in art style I was trying to keep an eye on but lost track of just like this. I am pretty sure it was this game and I really wanted it to have a Delorean added. Did they ever add one/ I asked the dev if he would add one to the game but I had completely forgotten about it.

I would totally love to see this on Dreamcast.

Edit: And was that Dark Falaz that posted in your thread wtf? He was a well known name in the Dreamcast community years ago. He coded a few tools for the Dreamcast such as the Dark Falaz Dreamcast Tool Kit and Dark Falaz Tool Set. If anybody would know if this game was feasible it would be him, and he said it runs on Java so without a full ground up remake it is sadly and unfortunately unlikely to EVER come to Dreamcast in the current state.

You can find some of his work here.

http://www.theisozone.com/downloads/dre ... t-kit-v10/

http://theisozone.com/downloads/dreamca ... -tool-kit/
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Roel
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Re: What do you think about a port of SLIPSTREAM?

Post#16 » Thu May 31, 2018 3:08 am

Anthony817 wrote:If anybody would know if this game was feasible it would be him, and he said it runs on Java so without a full ground up remake it is sadly and unfortunately unlikely to EVER come to Dreamcast in the current state.


And he was right, of course. Java is of no use when developing Dreamcast games. But remaking a game in another programming language is not unfeasible. Porting games by doing full rewrites is not as common as it used to be, but it is still a valid approach.

Besides, a "full ground up remake" is a bit of an exaggeration if you ask me. There's no need to redraw, redesign, re-compose, or re-record all assets. It's probably even possible to reuse a lot of code, as Java is not too dissimilar from C/C++.

For example, here's a bit of random Java code I just plucked off the net:

Code: Select all

public void add(int x) {
    if(iSize == iValues.length) {
        resize();
    }
    iValues[iSize] = x;
    iSize++;
}


And here is what its equivalent in C could look like:

Code: Select all

void add(int x) {
    if(iSize == iValues.length) {
        resize();
    }
    iValues.buf[iSize] = x;
    iSize++;
}


Can you spot the differences? Hint: there are only two.

Of course I'm not suggesting that an entire Java program can be converted to C that easily, but I am saying that surely a port wouldn't have to be made completely from scratch.

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Anthony817
Shark Patrol
Posts: 4009

Re: What do you think about a port of SLIPSTREAM?

Post#17 » Thu May 31, 2018 8:29 pm

"Public" and "But" parts. :)

Yeah it is true though the assets wouldn't have to be recreated since they are nothing the DC can't handle in the first place.
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demian
noob
Posts: 1

Re: What do you think about a port of SLIPSTREAM?

Post#18 » Thu Jun 07, 2018 3:05 am

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