Hydra Castle Labyrinth Homebrew port [WIP]

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gameblabla
shadow
Posts: 12

Hydra Castle Labyrinth Homebrew port [WIP]

Post#1 » Thu Dec 28, 2017 4:09 pm

Image
Here's a port of Hydra Castle Labyrinth for the Sega Dreamcast.
Currently, the game works fine and saving is supported. (the first VMU on the first controller)
Thanks to Indiket, sound also works now.

CDI
https://gameblabla.nl/files/hydra.cdi

Source
https://gameblabla.nl/files/hydra-src.zip
Last edited by gameblabla on Sat Dec 30, 2017 11:54 am, edited 1 time in total.

kenicius
noob
Posts: 1

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#2 » Fri Dec 29, 2017 5:58 am

Thanks for the game!

Nz17
Doom
Posts: 185

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#3 » Fri Dec 29, 2017 7:35 am

Cool. Thanks. What's the source of the upstream source code?

gameblabla
shadow
Posts: 12

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#4 » Fri Dec 29, 2017 2:34 pm

The source code was based on ptitseb's port to ARM devices :
https://github.com/ptitSeb/hydracastlelabyrinth

i think some random japanese dude was the one who wrote the code but i forgot where his repo was...
Let me know if sound works on real hardware.

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Indiket
Developer
Posts: 65

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#5 » Sat Dec 30, 2017 8:41 am

Hi guys,

I had a look at this game, and I have something for you: a fixed version with working sound and music. Please, test it, this is provided also as WIP ;)

http://www.dreamcast.es/descargas/juegos/hydra.cdi.zip
http://www.dreamcast.es/descargas/juegos/hydra-src.zip

Changelog:
- Fixed a bug when game tried to load from VMU and there was no file (now it checks propertly that /ram file exists).
- Fixed all SFX files, now they have a working WAV header so KOS can load and play them nicely. I used Audacity to fix all the WAV files.
- Fixed music using the new OPUS format, works much better than OGG in the latest KOS. To do that, first I converted original MIDI to AIFF, and then AIFF to OPUS thanks to the OpusEncoder utility.

Hope you enjoy it, and happy new year!

Greetings,

Indiket

Nz17
Doom
Posts: 185

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#6 » Sat Dec 30, 2017 10:35 am

Awesome, Indiket. It looks like this project is really shaping up to be something quite good thanks to you all. :-)

gameblabla
shadow
Posts: 12

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#7 » Sat Dec 30, 2017 11:54 am

Hey thanks Indiket !
I facepalmed so much when i looked at your modifications...
So Opus was simply not working because the volume was set too low, right ? lol...
I'll also keep that in mind for the WAV files.
I can confirm it works properly now (at least on redream) so i rebuilt the game based on your modifications and have updated the game.

I don't think there's anything left to do now, it should be playable.

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The-Amazing-Mr_V
Sunday Shootout
Posts: 688

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#8 » Sat Dec 30, 2017 4:31 pm

This looks fun! I'll have to try it soon.

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Roel
Developer
Posts: 186
Contact:

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#9 » Sat Dec 30, 2017 6:03 pm

Cool, looking forward to giving this a try as well.

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DarkSynbios
chill
Posts: 308
Contact:

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#10 » Sun Dec 31, 2017 3:34 pm

Super! I like the music a lot! :)

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