Post#4 » Sun Jun 07, 2020 11:46 am
I've never heard of someone trying that. Unfortunately I think it would need to be hugely scaled down to run on the genesis natively, like a mod on the wolf3d engine, with no floors, ceilings stairs or pits, and limited animation on the monsters a la the snes port. The version coded by Carmack for the 32x, which adds some huge graphical muscle to the genesis, still had to be significantly scaled down compared to the pc version and other ports.