King of Fighters XI

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iron_chief
rebel
Posts: 21

Re: King of Fighters XI

Post#221 » Sun Nov 22, 2020 1:26 pm

megavolt85 wrote:https://mega.nz/file/CVR2VRrL#H4Y4D6vH-q0M8ETao2UAQ9y5SLUPE8tun49bNqwfgKQ
test


I played the test version over the weekend, and I'm not getting any freezing. I got to Magaki, but could barely even touch him haha. Note that the old version only froze on me exactly once over a couple of hours of playing. GDemu clone.

gamesreup
killer
Posts: 267
Contact:

Re: King of Fighters XI

Post#222 » Tue Nov 24, 2020 7:33 am

HI All,

Here's my 2 cents on this port ;) Not had any freezing as of yet!



ENJOY!

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fabio14789
lithium
Posts: 40

Re: King of Fighters XI

Post#223 » Sat Nov 28, 2020 8:50 pm

I believe that all versions of atomiswave have been converted, only the games that need lightgun are missing, is it possible to make versions with the coin button? RT coin LT button 5 ? :D
Another question, is it possible to inject sram into a cdi file?

slivercr
core
Posts: 127

Re: King of Fighters XI

Post#224 » Sat Nov 28, 2020 9:17 pm

fabio14789 wrote:I believe that all versions of atomiswave have been converted, only the games that need lightgun are missing, is it possible to make versions with the coin button? RT coin LT button 5 ? :D
Another question, is it possible to inject sram into a cdi file?


coin input is not possible, see the FAQ

There are a few non-lightgun games still out there, too

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fabio14789
lithium
Posts: 40

Re: King of Fighters XI

Post#225 » Sat Nov 28, 2020 9:37 pm

slivercr wrote:
fabio14789 wrote:I believe that all versions of atomiswave have been converted, only the games that need lightgun are missing, is it possible to make versions with the coin button? RT coin LT button 5 ? :D
Another question, is it possible to inject sram into a cdi file?


coin input is not possible, see the FAQ

There are a few non-lightgun games still out there, too


My dream my dreamcast atomiswave version.
I read all the pages of the faq, but I didn't see a comment that says it is impossible to include the coin button
Last edited by fabio14789 on Wed Dec 02, 2020 5:35 am, edited 1 time in total.

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k-do
Doom
Posts: 191

Re: King of Fighters XI

Post#226 » Mon Nov 30, 2020 9:20 pm

Attachments
CAPA DO VIDEO.png

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shano
lithium
Posts: 45

Re: King of Fighters XI

Post#227 » Fri Dec 04, 2020 11:44 pm

I wonder if it is possible to remove the filter that is applied to the sprites? Maybe via hexedit or other means? I know the PS2 port of this game allows you to turn it off.

trekts
dark night
Posts: 57

Re: King of Fighters XI

Post#228 » Tue Dec 08, 2020 12:19 am

Tested on USB-GDROM. Got stuck on the next stage screen where the stage preview looped infinitely; specifically on the Temple stage.

Rexrogero899
rebel
Posts: 17

Re: King of Fighters XI

Post#229 » Thu Dec 17, 2020 5:29 am

Can you gave a gdi that has scram on it please so I can change the lv of kofxi by myself

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megavolt85
Developer
Posts: 1786

Re: King of Fighters XI

Post#230 » Thu Dec 17, 2020 9:06 am

gdi in first post
the original is a dump of the cartridge, no GDI

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