Fighters History Tips and strategies (Work in progress)

This is place to post your Dreamcast game tips and strategies as well as walkthroughs and codes.
beanboy
MegaDeath
Posts: 216

Fighters History Tips and strategies (Work in progress)

Post#1 » Tue May 21, 2019 10:34 pm

Ray Mcdougal

Up - Jump
Upforward - Jump forward
Upback - Jump backward
Forward - Move forward/Walk forward
Downforward - crouch
Down - crouch
Down back - crouching or crouching guard.


Ray's moveslist:

D DF F + Punch - Ray Tornado magic.

D DB B + Kick - Wheel Kick

Forward Forward + Punch - Dynamite headbutt

Forward + Medium Punch, or Fierce Punch (close to opponent.) - DDT throw

Forward + Medium Punch, or Fierce Punch (close to opponent when you and opponent are both in the air) - Air DDT slam dunk throw.




Strategies for fighting against opponents, and other characters. :geek:


Ray vs. Marstarious
Try not to stay too close to Marstarious, because he's a grappler, he has powerful grabs and throws and to make matters worse, he is a semi fast character. His double german suplex, is bad news to anyone, who tries to fight him head on, for too long. And his normal attacks, are not crappy and can stop and combo connect, into his double German Suplex.

Be careful of his Tiger punch, that travels across the screen.
And his wheel kick, can connect into a double German Suplex, causing massive damage.
Both Tiger punch and wheel kick, can be stopped with Ray's MK. But it must be timed correctly, to successfully stop those moves.

His Moonsault press can be blocked when standing. But if you block it, try to jump away, or try to attack immediately, to stop any double German throw attempts.

One good way to deal with Marstarious, is to zone him with Ray's, Ray Tornado magic move.
Doing that, will stop most of marstarious' long range attacks.
If Marstarious tries to jump over, hit him out of the air, with normal attacks.

Ray's magic move can stop marstarius' Tiger punch.
But at close mid range, marstarious' wheel kick can go over magics, or trade hits with you, which is not good.

Double germam suplex has a deceptive range. It looks like a close range moves, but it can reach close to mid range too. So as mentioned before, try not to stay too close to marstarius, for too long.



Ray vs. Matlock
Matlocks head is his week spot.



Ray vs. Clown
This us an annoying yet tough match.

Whenever clown does his forward roll attack, use your magic move, to stop it immediately.

Ray's MP, or MK, can stop Clown's roll too.

Rays Dynamite headbutt can also stop Clowns forward roll, but sometimes,it trades hits too, making it a bit risky to use against that move.

To deal with clowns up roll attack, you can use a well timed jumping attack.


Ray vs. Karnov
Use Down + LK, or Down+MK, whenever Karnov does his sliding headbutt, or is spamming it.
In most cases, it will knock him out, of his sliding headbutt move. And to make matters worse, his head is his weak spot.

Watch out for Karnovs rapid air kicks, because if it hits you, that thing drains alot of life.




Work in progress. :mrgreen:
Last edited by beanboy on Tue Jun 11, 2019 11:52 pm, edited 7 times in total.

beanboy
MegaDeath
Posts: 216

Re: Fighters History (I'm putting this here as a bonus) :)

Post#2 » Tue May 21, 2019 10:46 pm

Mizoguchi

D DF F + Punch - Tiger Bazooka fire magic

D DF F + Kick (press kick multiple times)- Hipwa Kicks

Back, Downback, Down + Punch - Rekka Uppercut (This hits multiple times)

Forward + Medium Punch, or Fierce Punch (close to opponent) - Slam throw

Forward + Medium Kick, or Fierce Kick (close to opponent) Leg throw.

(Close to opponent) Fierce Punch - Headbutt


Strategies for fighting against opponents, and other characters. :geek:

Working in progress.

beanboy
MegaDeath
Posts: 216

Re: Fighters History (I'm putting this here as a bonus) Work in progress. :)

Post#3 » Fri May 24, 2019 1:16 am

Ryoko - The judo girl hero.

Hold Back, then Foward + Punch - Ryoko's Judo roll.
Doing this move with light punch = She rolls once.
Doing this move with medium punch = She rolls twice.
Doing this move with Fierce punch = She rolls 3 times.

Half Circle Forward + Punch - Ryoko's super judo throw.
If you do this move, close to the opponent at the right range, Ryoko does her powerful jumping judo throw.

DownForward + Punch - Ryoko's Judo slam throw.

DownForward+Punch, then, rapidly press Down + Punch multiple times - Ryoko's sleeper submission move.
Ryoko slams her opponent onto the ground, then does a multi hitting submission move.

beanboy
MegaDeath
Posts: 216

Re: Fighters History (I'm putting this here as a bonus) Work in progress. :)

Post#4 » Fri May 24, 2019 1:27 am

Matlock - Punk rocker dude


Hold Back, then Forward +Punch - Spinning Blade (magic)

Back, then Forward+Kick - High fan kick

Down, then Up+Kick - Spiralling up break dancer kick attack

Down+Fierce Punch - Dodging punk upper

(Close to opponent) Roundhouse kick - One, two jump kicks

Jump in any direction, then down+medium Kick - Matlock's punk stomp bounce kick.
Note: That if this hit's the opponent, or hits an opponent who is blocking, you can press any attack button, to do an additional, air attack move.

Foward+Medium Punch, or Fierce Punch - Throw

beanboy
MegaDeath
Posts: 216

Re: Fighters History (I'm putting this here as a bonus) Work in progress. :)

Post#5 » Fri May 24, 2019 5:01 pm

Marstarious - The Italian wrestler dude.


Hold back, forward+ Punch - Tiger punch

Hold back, forward+Kick - Wheel Kick

Hold down, up+Punch - Moonsault


Throws and grabs:

HCF+Punch (close to opponent) - Double German Suplex

Forward+Punch (close to opponent)- German suplex

beanboy
MegaDeath
Posts: 216

Re: Fighters History Tips and strategies (Work in progress)

Post#6 » Sat May 25, 2019 5:41 pm

Samchay - The kickboxer


Moveslist:

Down, Downforward, Forward (QCF)+Punch - magic

Down, Downforward, Forward (QCF)+Kick - Tiger knee

Punch+Kick (press together) - Dashing elbow+knee


Throws:

Foward+Punch (close to opponent) - Samchay grabs his opponent, and hits the opponent, with lots of elbows.

Foward+Kick (close to opponent) - Samchay grabs his opponent, and hits the opponent, with lots of knee strikes.

beanboy
MegaDeath
Posts: 216

Re: Fighters History Tips and strategies (Work in progress)

Post#7 » Sat May 25, 2019 5:49 pm

Jean


Hold back, Forward+Punch - Thunder rose magic

Rapidly Press Strong punch many times - Jean's rapid punch attack

Downforward+Kick - Slide kick (This move can slide under projectiles.)


Throws:

(Close to opponent) Forward+ Medium Kick or Fierce Kick - Leg grab to toss

(If both you and the opponent are in the air) Forward+Punch - Elegant toss throw

beanboy
MegaDeath
Posts: 216

Re: Fighters History Tips and strategies (Work in progress)

Post#8 » Sat May 25, 2019 11:04 pm

Fenin

Down, Downforward, Forward + Punch - Green magic

Hold down, then Up+Punch - Fenin's uppercut (This move is kinda risky to use.)
Fenin jumps and does a swiping move with her hand.

(When you jump) Back, Downback, Down + Punch - Air magic.
When fenin is in the air, she shoots a magic down under her.


Throws:

(Close to opponent) Forward+Medium Punch
Fenin grabs the opponent and slam dunks them.

gamingtrucker1
lithium
Posts: 41
Contact:

Re: Fighters History Tips and strategies (Work in progress)

Post#9 » Sat May 25, 2019 11:13 pm

Fighters history gets overlooked.Its a decent game but the second one running on neo geo hardware is way better.
YouTube@gamingtrucker1
Twitch@gamingtrucker1

beanboy
MegaDeath
Posts: 216

Re: Fighters History Tips and strategies (Work in progress)

Post#10 » Sat May 25, 2019 11:15 pm

Lee - Kung Fu student.

Down, Downforward, Forward + Punch - Lunging fist

Down, Downforward, Forward + Kick - Rising kick


Throws:
(Close to opponent) Forward+Punch - Grab to Power force palm

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