Just so people understand, when starting a game, all players disconnects
from the server and starts sending UDP packets between eachother. That
is, the server is not interacting with the players during gameplay.
Like people said before there are prebuilt lag in ChuChu, but the lag will increase
if a player have high latency, the game will try to add lag to maintain gameplay.
Hence, the player with the highest latency will set the lag for everybody else.
What I have seen, especially noticeable in planet ring is that the battery
capacity seems to effect how fast UDP packets are sent, that is, when
you have low battery the UDP packets aren't sent out as frequent, resulting
in almost unplayable games.