Laurent C dreamcast collection

Post your Dreamcast collections in this section. Wow us with your impressive amount of Sega items ;)

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kremiso
Rank 9
Posts: 966

Re: Laurent C dreamcast collection

Post#201 » Tue Jul 12, 2022 4:03 pm

Ian Micheal wrote:..I can add music and sound effects and title screen and levels right now it only loads one level but i could make it a full game..


8-) 8-) 8-)

Loloretro
chill
Posts: 300

Re: Laurent C dreamcast collection

Post#202 » Fri Jul 29, 2022 12:43 pm

Today, i'm proposing you to download the SEGA Dreamcast Service Manual.

The previous version was low quality. This time it has been scanned with professional tools for preservation.

I'd like to thanks @StartAgainNet (Twitter) and his NPO @laludothequefr (Twitter) and his help in scanning this document.

You will find it on the following article. There's a pdf and a 22GB archive (with raw 600dpi files) :

https://en.sega-dreamcast-info-games-pr ... e-histoire

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Loloretro
chill
Posts: 300

Re: Laurent C dreamcast collection

Post#203 » Mon Aug 01, 2022 12:21 pm

Testimony of a former developer, the history of Kalisto, the development of Alpha and Totem Dreamcast, their cancellations and the recovery of Totem to make an engine, TotemTech, still used nowadays :

https://en.sega-dreamcast-info-games-pr ... me-kalisto

Loloretro
chill
Posts: 300

Re: Laurent C dreamcast collection

Post#204 » Tue Aug 02, 2022 10:45 am

Update of the release for the extraordinary prototype Dreamcast of Shenmue 2 Game Jam, the one with which you can play Yū Suzuki !

-Added "in-game" differences
-Added a "Debug Log still active" section
-Added section "Character differences"

https://en.sega-dreamcast-info-games-pr ... pe-release

bingobongo
minority
Posts: 65

Re: Laurent C dreamcast collection

Post#205 » Tue Aug 02, 2022 6:41 pm

I just read through the detailed article on your website. - that was a fascinating read! I'm playing through Shenmue 1 now and eager to get to part 2 :)

Just want to say a massive thank you for all you and the contributors hard work. Your dedication to all things Dreamcast is incredible and inspiring.

Loloretro
chill
Posts: 300

Re: Laurent C dreamcast collection

Post#206 » Sun Aug 28, 2022 3:51 am

It's time to play or discover Maken X Dreamcast under a new angle, thanks to its Debug Menu made available by Vincent Nl. It's the moment to try this unique game from Altus. Everything is explained below :

https://en.sega-dreamcast-info-games-pr ... debug-menu

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Loloretro
chill
Posts: 300

Re: Laurent C dreamcast collection

Post#207 » Mon Sep 05, 2022 5:31 am

For today, it is a re-release of a Space Channel 5 Dreamcast Prototype. We have recently discovered an active Nindows Debug Menu hidden in the build. Michael Jakson also recorded voice commands (left, right, up, down, shoot) that were not used !

Have fun, don't dance too much yeah!

To download and listen below :

https://en.sega-dreamcast-info-games-pr ... g-iso-gdi/

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colgate
Doom
Posts: 185

Re: Laurent C dreamcast collection

Post#208 » Sat Sep 10, 2022 12:24 am

This is crazy fun!

Loloretro
chill
Posts: 300

Re: Laurent C dreamcast collection

Post#209 » Tue Sep 13, 2022 4:40 am

Re-release of 3 V-Rally 2 Dreamcast prototypes, one with a Debug Menu.

The person in charge of its Dreamcast port gives us a testimony about his development, tells us some secrets in game and shares with us a promotional document, thanks to him.

https://en.sega-dreamcast-info-games-pr ... ug-iso-gdi

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Loloretro
chill
Posts: 300

Re: Laurent C dreamcast collection

Post#210 » Thu Sep 29, 2022 4:44 am

Does anyone know how to extract AHFF files?

A prototype of Headhunter has 2 cut maps. This is probably the rest of the online mode. It's not linked to the Debug Menu and certainly not assembled to the game. Without being able to see the content of the AHFF file, to look at the scripts, we can't do anything.

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