Moderators: pcwzrd13, deluxux, VasiliyRS
SMiTH wrote:when you make the texture edits are you editing multiple files and the 1st_read.bin?
you might be able to rename the edited files, reference the renamed files in 1st_read.bin, then make multiple 1st_read.bin's for each texture mod, use ginsu or dreamon to make one cdi with multiple doa2 texture mods all on one disk.
who knows maybe you could fit all the texture mods?
i haven't looked at doa2 files, but it would probably work?
Green Ranger wrote:For texture edits, the 1st_read.bin isn't modified. Each character model has a set of files which correspond to each individual costume. Within that set of files, a character's .BIN file houses the textures. By extracting them from the .BIN, you can edit them. Each character also has a .CHR file which houses the 3d model (that can be modified as well).
Users browsing this forum: No registered users