Dead Or Alive 2: Final (RELEASE!)

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Dirge Of Ram
Graffiti Grind
Posts: 312

Re: Dead Or Alive 2: Final (RELEASE!)

Post#191 » Sun Nov 20, 2022 12:05 pm



Action 28, incase you were waiting for the Video first?! The New 28 play Today not Tomorrow!

I decided to expand abit out there finally got onto Free Step Dodge, why not eh? Brief History pretty much.

https://www.freestepdodge.com/threads/d ... ries.9155/

Chapter 15 in the New Year sometime. Support & Share, what else to say now.

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Dirge Of Ram
Graffiti Grind
Posts: 312

Re: Dead Or Alive 2: Final (RELEASE!)

Post#192 » Mon Nov 21, 2022 3:03 pm



If you prefer having running commentary video with a wonderful laughter playing as the Rabbit.

This Is Entirely For You!

Here's Wishful Mags that is Chapter 11.

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Dirge Of Ram
Graffiti Grind
Posts: 312

Re: Dead Or Alive 2: Final (RELEASE!)

Post#193 » Tue Nov 29, 2022 3:03 pm

LeiFangBets.jpg


Dead or Alive 2: All Bets Are Off!

CDI

https://archive.org/details/dead-or-ali ... f-2022-cdi

GDI

https://archive.org/details/dead-or-ali ... f-2022-gdi

Thanks too the wonderful people over at Free Step Dodge site for this one. My thread got bumped to their Front Page yesterday then today got over 1k views!

https://www.freestepdodge.com/threads/d ... ost-421757

Chapter 15 is here already yes. Said many times right here, Support my mod series you certainly get another New Chapter!

Like OMG I Did Say We Are Totally In The Prime Right Here. So Don't Let Ultimate & Xbox Live Win This One.

Lets Beat Them With This Dreamcast Mod Version! You Can Still Burn This Today.....

So Support, Share, Like & Enjoy already. I've made Fifteen this year for everyone afterall.

Five By Five.

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Dirge Of Ram
Graffiti Grind
Posts: 312

Re: Dead Or Alive 2: Final (RELEASE!)

Post#194 » Fri Dec 16, 2022 4:15 pm

KasumiWallpaper2022.jpg


Dead or Alive 2: Vanilla Bonkers!

CDI

https://archive.org/details/dead-or-ali ... s-2022-cdi

GDI

https://archive.org/details/dead-or-ali ... s-2022-gdi

The New 28 Continues On With Chapter 16.

We Are In The Series Prime Made This Extra Special.

So Share, Support & Enjoy This Mod, Xmas Afterall Yeah.

Five By Five!

Nobletaran
dark night
Posts: 55

Re: Dead Or Alive 2: Final (RELEASE!)

Post#195 » Mon Dec 19, 2022 11:29 pm

Whata the difference in all these version

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Dirge Of Ram
Graffiti Grind
Posts: 312

Re: Dead Or Alive 2: Final (RELEASE!)

Post#196 » Tue Dec 20, 2022 2:21 pm

Vanilla Bonkers taking The New 28 series in a New Direction for 2023! New Story Mode each & every time.

YouTube share link refusing the video box no time to waste, well here Chapter 15 below.

https://youtube.com/watch?v=v_e2weQl48E ... IECMiOmarE

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Dirge Of Ram
Graffiti Grind
Posts: 312

Re: Dead Or Alive 2: Final (RELEASE!)

Post#197 » Sun Jan 01, 2023 1:05 pm

The New 28 Era Now Completely Over.

Countdown To The Final 42!

KasTime2023.jpg


Dead or Alive 2: 42 O'Clock!

CDI

https://archive.org/details/dead-or-ali ... k-2023-cdi

GDI

https://archive.org/details/dead-or-ali ... k-2023-gdi

The New 42 Continues On With Chapter 17.

Picking Up Where Vanilla Bonkers Left Off On.

Made Sure This Hard*Core Packed, On This Brand New Year For You All.

TinaNew42.jpg


Dead or Alive 2: The New 42!

The New 42 Continues On With Chapter 18.

CDI

https://archive.org/details/dead-or-ali ... 2-2023-cdi

GDI

https://archive.org/details/dead-or-ali ... 2-2023-gdi

All Bets Are Off was the set up towards a New Direction for this series.

Making this new Third build helps me expanding on the Story Mode alot more. This time within the realms off being based upon the Retail Vanilla version! Uh Oh.

Sonic 1 can have a simple Bugfix Hack then suddenly declare itself a Brand New Thing, why not this?!

Extra Added Bonus for Chapter 18, you get the Undulation Checker stage on Watch & VS mode.

One Problem the CGI Gallery no longer works just a blank screen now. Simply just tap the B button to exit out back to the main menu. Sorry About This.

Please Share, Support, Play & Lets Keep On Expanding Throughout 2023.

Dead or Alive very own Final Crisis! Very Real Indeed, Only For Our Dreamcast of course.

Make Sure To Play Chapter 17 before you play Chapter 18.

Made these chapters side by side, how do I top the Turtles release in the New Year? Make Two Chapters together obviously!

Up to you help towards Chapter 19 & beyond throughout this New Year. Again don't miss out on this.

Five By Five!

SMiTH
Black Mesa
Posts: 1492

Re: Dead Or Alive 2: Final (RELEASE!)

Post#198 » Sun Jan 01, 2023 7:04 pm

when you make the texture edits are you editing multiple files and the 1st_read.bin?

you might be able to rename the edited files, reference the renamed files in 1st_read.bin, then make multiple 1st_read.bin's for each texture mod, use ginsu or dreamon to make one cdi with multiple doa2 texture mods all on one disk.

who knows maybe you could fit all the texture mods?

i haven't looked at doa2 files, but it would probably work?

Green Ranger
killer
Posts: 267

Re: Dead Or Alive 2: Final (RELEASE!)

Post#199 » Sun Jan 01, 2023 8:14 pm

SMiTH wrote:when you make the texture edits are you editing multiple files and the 1st_read.bin?

you might be able to rename the edited files, reference the renamed files in 1st_read.bin, then make multiple 1st_read.bin's for each texture mod, use ginsu or dreamon to make one cdi with multiple doa2 texture mods all on one disk.

who knows maybe you could fit all the texture mods?

i haven't looked at doa2 files, but it would probably work?


For texture edits, the 1st_read.bin isn't modified. Each character model has a set of files which correspond to each individual costume. Within that set of files, a character's .BIN file houses the textures. By extracting them from the .BIN, you can edit them. Each character also has a .CHR file which houses the 3d model (that can be modified as well).

SMiTH
Black Mesa
Posts: 1492

Re: Dead Or Alive 2: Final (RELEASE!)

Post#200 » Sun Jan 01, 2023 8:18 pm

Green Ranger wrote:For texture edits, the 1st_read.bin isn't modified. Each character model has a set of files which correspond to each individual costume. Within that set of files, a character's .BIN file houses the textures. By extracting them from the .BIN, you can edit them. Each character also has a .CHR file which houses the 3d model (that can be modified as well).


So if you renamed the character bin files that have the edited costumes, also rename the .chr files, then edit a 1st_read with the renamed files.
you could then do this process for multiple 1st_read's and then use ginsu or dreamon to make a disk with multiple texture mods on one disk. You could select which 1st_read to load and all of the modded files are located on same disk.

you would also rename 1st_read.bin i.e mod01.bin, mod02.bin

ginsu maxes out at 34 bins to load.
so dreamon would be better option.

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