Dead Or Alive 2: Final (RELEASE!)

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ryu_highabusa
shadow
Posts: 13

Re: Dead Or Alive 2: Final (RELEASE!)

Post#271 » Thu Aug 17, 2023 9:45 pm

I'm going thru some stuff. I was just informed I lose my home tomorrow (sale goes thru in 15 hours), in case someone wants to continue my work, here's my Ghidra project on the DOA2 1/27 beta: https://github.com/ryu-highabusa/COMDAT ... AD.bin.gzf

Recently experienced a data loss in the last two months or so at some point, possibly multiple. Swapping between two versions of Ghidra caused everything except for some labels and defined data to be lost. Lost notes, lost compiled (and matched) code, lost lots - recovered a back-up but there was still some regression. Not that there was much done in the first place.

I mostly found strings but I've found a bunch of spots where stuff sits in RAM and I've labeled a handful of things. I did a lot of the tedious sorting you wouldn't want to do. A lot of it is inaccurate - I was very much learning as I go. I only learned what a word, long, and float are this year despite using a hex editor since 1998. I haven't had the privilege of learning even though I've wanted to. I would've really liked to have gotten the cut characters working. I'm so close but yet so far because of my lacking skillset.

There's a couple more projects in that Github repo (https://github.com/ryu-highabusa/COMDAT ... ain/Sample) but, again, I've mainly just sorted the text in those. The DOA2 1/27 project is probably the furthest along.

It was nice knowing you guys. Sorry I suck. Sorry I wasn't a better person. I don't mean to turn into a piece of shit and hurt people but I have and I've burned every bridge and everyone's right to hate me. I hate me more than anyone. I'm sorry again.

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#272 » Fri Aug 18, 2023 11:19 am

No one should ever lose their own home. Attempting to get 0.95 builds their own Selfbooting CDIs but I've been unsuccessful understanding how can be done. I'm not quite cut out continuing on the cut content quest unfortunately. Pulling weight on the USA & PAL GDIs resorting to reversing how those CDIs came to be. I liked to get something done for the Prototypes so if India & Raidou came playable. Want them to be in the best modded builds available over the vanilla default ones.

I'll make a Chapter 31 for this September time just continuing on from my three builds instead, nothing happens at all. Even though I've totally exhausted out everything that can be done on my end!

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#273 » Sun Sep 03, 2023 2:35 pm

AyanePlan04.jpg

LeiFangPlan03.jpg


Dead or Alive 2: Trust Tina Plan!

CDI

https://archive.org/details/dead-or-ali ... i_20230905

GDI

https://archive.org/details/dead-or-ali ... i_20230905

The 42 O'Clock Show Era Returns For Chapter Thirty-One........That's Chapter 31!

Special Thank You To Victor MK For Completing All Thirty Chapters On His YouTube Channel! Amazing Dude.

Okay I Retooled Up The Final Timeline, We Are In The 30's Now Afterall.

So Enjoy & Share!

With Renewed Soundtrack.

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#274 » Tue Sep 05, 2023 12:22 pm

TrustTinaPlan05.jpg


Sorry For The Burners! The Soundtrack sounded good enough but when Within Toluca played on his Channel wasn't good at all.

So I reissued CDI & GDI links again above with the previous Soundtrack. IA gave me so many Network Errors today well I'm not playing that game at all. So be long time for the next Chapter sadly.

Written up a fun script including a light celebration on the Dreamcast Anniversary for this weekend.

So yeah enjoy Chapter 31 once again properly!

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Smokey
lithium
Posts: 45
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Re: Dead Or Alive 2: Final (RELEASE!)

Post#275 » Tue Sep 05, 2023 2:01 pm

Translating this to English for the text, would be great.

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#276 » Fri Sep 08, 2023 2:11 pm

Yeah the Save/Load, Character Bios, Movesets Lists & the Ending Credits. I haven't came across where they are located all main story text in English anyways.

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Dirge Of Ram
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Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#277 » Sat Sep 09, 2023 5:49 am

TrustTina06.jpg


Happy Dreamcast Day!

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#278 » Thu Sep 28, 2023 2:37 pm



Thanks to Within Toluca for playing Trust Tina Plan. Chapter 32 out on late Sunday that's if have no trouble uploading.

Thank You to rjay63 for solving the YT link problem out on the Chat.

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#279 » Sun Oct 01, 2023 5:02 pm

KasumiTinaPlanner1.jpg

LeiFangTinaPlan01.jpg

Dead or Alive 2: Trust Kasumi Plan

CDI

https://archive.org/details/dead-or-ali ... n-2023-cdi

GDI

https://archive.org/details/dead-or-ali ... n-2023-gdi

Two Years now since I've started up The Three Timelines universe for this very Fantastic Fighter.

Try everyday to get new crowd playing on the Dreamcast side just as much 3++ & 6++ are doing right now.

The Story Mode for me True Heart off this Mod Series which is why called now New 42 O'Clock Show!

Did I Say New Texture Features!? Each New Costume a Work In Progress.

Twice Amount To Do Now! Next Up Chapter 33.

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Dead Or Alive 2: Final (RELEASE!)

Post#280 » Sun Oct 08, 2023 10:15 am

Trust Ayane Plan available on the next page.

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