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Omnibot2000 wrote:Thanks for posting the progress. I'm looking forward to following this project, hopefully with frequent updates. Did you already choose a publisher for Ameba and this one? Or are you aiming at self-publishing?
DarkSynbios wrote:Nice video Carlos! I have big hopes for this project!
I have a question. Xenocider will be unrail shooter right? It is possible to choose a different paths? Like on this desert stage show us on video from one path to pass from inside of Pyramid or the other from river of nile something.
hombreimaginario wrote:Not really ready or allowed to reveal this just yet, but both options are pretty much fine for us.
hombreimaginario wrote:Omnibot2000 wrote:ok, let me tell you guys a litte detail. The game is / will be designed in such a way that, when you defeat a stage boss, you get to choose which planet you go next. Like, you just defeated world 1, you choose between 2 and 3. You choose 2, then you choose between 4 and 5 and can't go back to 3 (and the worlds to choose you from there).
I don't know if I'm explaining myself properly or I just made things more confusing...
Omnibot2000 wrote:great concept for more replay value
Wombat wrote:Mayor thumbs up for implementing level branching, Xenocider is going to bring the Dreamcast indie scene to a new level for sure!
We are looking forward to giving you guys frequent updates as well. I think we have learned from other devs/publishers and our goal is to be as transparent and communicative as possible with our potential fans/buyers. I mean, if there's delays, there's delays, people understand that, and if there's some feature we need to drop or something we need to add, we will let people know act accordingly.
hombreimaginario wrote:Omnibot2000 wrote:Thanks for posting the progress. I'm looking forward to following this project, hopefully with frequent updates. Did you already choose a publisher for Ameba and this one? Or are you aiming at self-publishing?
Not really ready or allowed to reveal this just yet, but both options are pretty much fine for us.
We are looking forward to giving you guys frequent updates as well. I think we have learned from other devs/publishers and our goal is to be as transparent and communicative as possible with our potential fans/buyers. I mean, if there's delays, there's delays, people understand that, and if there's some feature we need to drop or something we need to add, we will let people know and act accordingly.DarkSynbios wrote:Nice video Carlos! I have big hopes for this project!
I have a question. Xenocider will be unrail shooter right? It is possible to choose a different paths? Like on this desert stage show us on video from one path to pass from inside of Pyramid or the other from river of nile something.
I have big hopes myself
Man, that's a great question. We hadn't really considered that, but... ok, let me tell you guys a litte detail. The game is / will be designed in such a way that, when you defeat a stage boss, you get to choose which planet you go next. Like, you just defeated world 1, you choose between 2 and 3. You choose 2, then you choose between 4 and 5 and can't go back to 3 (and the worlds to choose you from there).
I don't know if I'm explaining myself properly or I just made things more confusing...
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