Xenocider/Project Q

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Roel
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Re: Xenocider/Project Q

Post#341 » Thu Jul 27, 2017 5:54 am

hombreimaginario wrote:Can you guess what Juanjo's influences were when creating the music for this stage?


Columns!

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hombreimaginario
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Re: Xenocider/Project Q

Post#342 » Mon Jul 31, 2017 4:25 am

krssn wrote:Castlevania?...

With a dash of Deus Ex / System Shock?... :P


mazonemayu wrote:J.S. Bach Toccata and Fugue


Roel wrote:Columns!


Castlevania makes sense...
Now, Columns??? Really? xD


The references Juanjo got were Golden Axe, The House of the Dead and some Sonic tunes from the MD classics. While I think the House of the Dead influence is very clear, there's still some percussion heavily inspired by some of those Sonic mechanical/fire/lava stages.

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Roel
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Re: Xenocider/Project Q

Post#343 » Mon Jul 31, 2017 7:38 am

hombreimaginario wrote:Now, Columns??? Really? xD


Really really.

Come on, I can't be the only one hearing this. And given the influence of Bach's Toccata & Fugue on Columns, I think mazonemayu deserves a point too.

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hombreimaginario
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Re: Xenocider/Project Q

Post#344 » Mon Jul 31, 2017 9:18 am

Roel wrote:
hombreimaginario wrote:Now, Columns??? Really? xD


Really really.

Come on, I can't be the only one hearing this. And given the influence of Bach's Toccata & Fugue on Columns, I think mazonemayu deserves a point too.



HOLY F*CK!!!!!!

No I hadn't even thought of it! And I'm positive Juanjo has never listened to that tune.

Seriously, that's amazing! :lol:

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mazonemayu
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Re: Xenocider/Project Q

Post#345 » Mon Jul 31, 2017 3:30 pm

Roel wrote:
hombreimaginario wrote:Now, Columns??? Really? xD


Really really.

Come on, I can't be the only one hearing this. And given the influence of Bach's Toccata & Fugue on Columns, I think mazonemayu deserves a point too.


Never knew Columns was based off Bach as well, only game I know from the top of my head that uses it, is Gyruss
We are SEGA generation.

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hombreimaginario
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Re: Xenocider/Project Q

Post#346 » Thu Aug 10, 2017 7:05 am

Want to learn more about how Xenocider is shaping up? Take a look at our latest report! Supercharged with photos, videos and, what the hell, tons of interesting links, if I may say so myself :)

http://retrosumus.com/2017/08/xenocider ... o-teasers/

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hombreimaginario
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Re: Xenocider/Project Q

Post#347 » Thu Aug 17, 2017 7:59 am

The volcanic Caves of Kvika are here! Check out the 10th episode of our Dev Diaries, where we reveal all the little tributes Xenocider pays to Sega classics! From Sonic to Shinobi to Streets of Rage!

http://retrosumus.com/2017/08/dev-diari ... ves-kvika/


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hombreimaginario
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Re: Xenocider/Project Q

Post#348 » Thu Aug 24, 2017 7:08 am

​Our latest beta is playable right now at Gamescom thanks to Retrospiel, so Xenocider is sharing their booth with the likes of Antarex by 1985alternativo, Tanglewood, Alice Dreams Tournament, Saber Rider and more :)

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Wrath of Khan
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Re: Xenocider/Project Q

Post#349 » Tue Feb 06, 2018 9:00 am

Whats the current release date for xenocider? Did I hear july mentioned before or...

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Wombat
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Re: Xenocider/Project Q

Post#350 » Tue Feb 06, 2018 9:10 am

Roel wrote:
hombreimaginario wrote:Now, Columns??? Really? xD


Really really.

Come on, I can't be the only one hearing this. And given the influence of Bach's Toccata & Fugue on Columns, I think mazonemayu deserves a point too.

:lol: :lol: a couple of months later, but this stuff is golden. Like how you went trough the trouble of making a compartment video! Hearing columns makes me want to play columns again!

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