Xenocider/Project Q

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fafadou
Gold Lion
Posts: 1662

Re: Xenocider/Project Q

Post#451 » Mon Feb 28, 2022 10:51 am

hombreimaginario wrote:Hey guys,
As some of you know, there's a very limited reprint coming from Wave (EU/UK), in a more PAL-looking style :P


Yes but what about your next project please ? :P :mrgreen:

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hombreimaginario
Developer
Posts: 349
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Re: Xenocider/Project Q

Post#452 » Tue Mar 01, 2022 8:04 am

Ian Micheal wrote: there has been advancing in kos and gldc to allow bigger textures and non fragment so yalloc..


Interesting. I had no idea. I'll pass this on to Chui. Thank you :)

fafadou wrote:
hombreimaginario wrote:Hey guys,
As some of you know, there's a very limited reprint coming from Wave (EU/UK), in a more PAL-looking style :P


Yes but what about your next project please ? :P :mrgreen:


For now, Xenocider HD is our project. But we are in pre-production of the following one :)

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dubcity
Super Sonic
Posts: 1576

Re: Xenocider/Project Q

Post#453 » Tue Mar 01, 2022 2:57 pm

hombreimaginario wrote:
Ian Micheal wrote: there has been advancing in kos and gldc to allow bigger textures and non fragment so yalloc..


Interesting. I had no idea. I'll pass this on to Chui. Thank you :)

fafadou wrote:
hombreimaginario wrote:Hey guys,
As some of you know, there's a very limited reprint coming from Wave (EU/UK), in a more PAL-looking style :P


Yes but what about your next project please ? :P :mrgreen:


For now, Xenocider HD is our project. But we are in pre-production of the following one :)


Please tell chui to join the simulant discord. A lot of DC devs are there sharing knowledge and help.
https://discord.gg/8bwgEJ87

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