Kraut Buster for NEO GEO (Dreamcast version in the works?)

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RobisMarshall
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Re: Kraut Buster for NEO GEO (Dreamcast version in the works?)

Post#31 » Tue May 12, 2020 7:07 pm

still wish this came to dc

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Ian Micheal
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Re: Kraut Buster for NEO GEO (Dreamcast version in the works

Post#32 » Tue May 12, 2020 7:59 pm

Omnibot2000 wrote:A DC-port is not going to happen :cry:

Quoted from Facebook:
NG Dev Team Well, DC sales were dropping with each release. Pre orders of NEO XYX DC were terrible. While torrent downloads increased and increased. The development kit is very problematic too. We rather see our port future elsewhere, hopefully something cartridge based.


The DC development kit is very unreliable and buggy.


We just feel that DC is not for us.


Also was not going to happen because it had 400plus meg of grafix LOL main why it was not ported No emulator port on dc could run it

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dark
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Re: Kraut Buster for NEO GEO (Dreamcast version in the works?)

Post#33 » Wed May 13, 2020 3:39 pm

I was under the impression NG Dev Team didn't use neo geo emulation when bringing its neo geo games to the DC. I assume as part of the porting process they could have cut things up to fit a portion of the graphics and sfx into the DC's ram, then done a loading screen, then a new portion a la the neogeo cd games or the multitude of other neogeo ports to saturn or DC.

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Ian Micheal
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Re: Kraut Buster for NEO GEO (Dreamcast version in the works?)

Post#34 » Wed May 13, 2020 4:05 pm

Good for proto typing they would had to cut a lot because of the way they wrote it could be done yes but it be a total rewrite for a system they said did not sell.. work needed to port this would been a full time job for the time with little reward..

not a simple port like the others

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