Wow, that was a great interview. I'm amazed and very pleased to hear about some of the tribulations that have effected the development, and how you were able to roll through and be successful anyway. That speaks volumes about you personally. Way to go!
Glad you have stuck with it Coraline, you have shown the haters that a strong will can accomplish anything.
This game just looks more and more bad ass every time I see and read about it. You need to open preorders as soon as possible! You know how direly we need a good 3D game on Dreamcast, and the fact it is a very beautiful looking detailed game is sure to sell well.
I like dark games like this, I absolutely can't wait to buy this!
I know I posted this somewhere else (I think the lounge) but currently for the passed few weeks I have been providing financial backing to Corbyn and the rest of the development team of Hypertension. As with all my sponsorships I can't disclose specifics but I will say this: the money being allocated is speeding up development of the engine and the game exponentially.
Really great to hear! This game I have been eagerly following since 2009. I even got to beta test on PC when it was still a Blood sequel. It sure has changed a lot over the years for the best. Still hard to believe it is the old Doom engine.
This is my most anticipated dc game. I wish they woud break their radio silence with some more footage. They should consider a patreon. This has evolved beyond a simple doom engine. Their last video showing off bump maping is amazing. Only games that ever did that were shenmue 2 and sturmwind