Also, PSHD for Dreamcast and PC is being finalized (finally we're getting 100% bug free playthroughs) and we'll probably release the Gold Master in a couple of weeks (since we're also affected by the Chinese holidays above we take every second we have for additional polishing).
naiaru wrote:So Watermelon put up a new video on their Kickstarter page. I was worried about the whole thing about being able to change the encounter rate on the fly, and it turns out it's exactly what I was worried about. You just open up the menu at any time and set it some multiple or fraction of the regular rate. It almost feels like it's in debug mode or something, especially with some of the other things like changing enemy animation speeds and stuff. It's cool that the packaging apparently actually says "Dreamcast" on it though.
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