Wombat wrote: hombreimaginario wrote:
And that's why they need to add better copy protection, not just abandon that piece of the indie market!
I honestly doubt a copy protection will keep the pirates at bay. Every single commercially released indie game can be found in cracked form on the WWW. Adding a copy protection will only make it harder for Dreamcast fans alike to make their own private copy for use with for example the GDEMU. I have bought every indie release out there, but had to resort to the darkside of the WWW
in order to get a few gems running on my GDEMU.
Well, it's still the only way. Think of Pier Solar. It took at least a couple years for hackers to dump the cartridge. It was going to be done eventually, sure, but at least it "protected" the huge investment these guys made. Think of Sturmwind, pretty much the same case, it took a while and I'm glad it did, as it's a great game and it took Duranik many years to finish it. It simply wouldn't have been fair.
After a few years (3-5), our own coding man Chui's opinion is we should release the games for like 1 € or even for free, so that piracy isn't even needed. Pathological pirates will be pirates anyway and if they can get something pirated instead of paying 1 €, but as I said that's pathological and we are not here to re-educate them
My point is, making these games means tons of work and if you don't add some kind of copy protection you cannot be surprised if your work is made available in torrents everywhere. Making these games for AES only sort of protects that work from piracy, so that's the most obvious proof you need.