Moderator: VasiliyRS

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Post#61 » Wed Mar 12, 2014 10:51 pm

TheCoolinator wrote:How much long until ghost blades?

excerpt from hucast's wordpress as of march 5th states only 2014 OCT

• Sega Mega-Tech • SNK MVS • Sega Naomi 2 • Kaneko AX • Taito F3 ••

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Post#62 » Sat Dec 20, 2014 12:36 pm

I just got this today (I know I'm late, I usually buy new stuff when it comes out, but I wanted the CE with shirt so it took some saving :p)

here's my 2 cents

the good:

-I like it a lot, plays and feels like stuff from days long gone, also it is pretty hard for newcomers to the shmup genre and there's a lot going on at the same time.

-Experienced no slowdown whatsoever, which imo is a good thing with shmups.

-As awlays with this type of game, plenty of replay value, better your own score & learn the combos

the bad:

-too short (as always with shmups, though I can live with it, as there's quite a lot going on at the same time, so levels appear longer than they actually are)

-they should've given us a difficulty setting, this needed an easy setting as I think it is simply too hard for beginners, however it also needed a maniac mode, as I finished it in the first hour. far as an indie shmup goes, I prefer this one over fast striker. well done on this one NG Dev
We are SEGA generation.

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