WIP: Duke Nukem 3D KOS port

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gamesreup
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Re: WIP: Duke Nukem 3D KOS port

Post#11 » Tue Jun 13, 2023 6:14 pm

My little video on the release so far


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CrashMidnick
blackout!
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Re: WIP: Duke Nukem 3D KOS port

Post#12 » Thu Jun 15, 2023 10:02 am

You made my day ! Thanks for your hard work !

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FlorreW
Animated Violence
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Re: WIP: Duke Nukem 3D KOS port

Post#13 » Thu Jun 15, 2023 4:53 pm

Great work mr Ivan. Duke is a real classic. Seems to be great framerate already tbh.

Thanks for doing this , it is much appreciated

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Wombat
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Re: WIP: Duke Nukem 3D KOS port

Post#14 » Fri Jun 16, 2023 2:37 am

Great job Ivan! Really cool to see how you went from WinCE to KOS.

Duke Nukem 3D is such a timeless classic, and by the looks of it even in your WIP-build its already running really smooth.

Small suggestion, as the Dreamcast is a true blue skies console, you might want to consider adding Duke Caribbean: Life's A Beach map-pack to your build :lol:

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Ian Micheal
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Re: WIP: Duke Nukem 3D KOS port

Post#15 » Fri Jun 16, 2023 11:36 pm

I'm having big problems with music and saving on MY hexen port.. I found out it loads all the time so NO CDDA can be used.. Saving takes to much space to fit on a vmu ..

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fafadou
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Re: WIP: Duke Nukem 3D KOS port

Post#16 » Sat Jun 17, 2023 3:43 pm

On saturn, the save fit on a memory bigger than a vmu ?

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Ian Micheal
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Re: WIP: Duke Nukem 3D KOS port

Post#17 » Tue Jun 20, 2023 7:36 pm

fafadou wrote:On saturn, the save fit on a memory bigger than a vmu ?


correct Yeah you need a real Saturn Save cart. Games cannot directly use the PAR save data

cant even save on the saturn with out a memory cart lol with this game it's larger to save then the internal memory in total..
But that's not a full pc port ether..

When i pc i have seen a save over 512kb I could have it save ti serial port but on later tool chain the sound is mess up same code that works :?

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Anthony817
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Re: WIP: Duke Nukem 3D KOS port

Post#18 » Mon Oct 16, 2023 1:50 pm

Any updates to this project? Also this is a KOS game not Windows CE port?
Image

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Ivan Guber
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Re: WIP: Duke Nukem 3D KOS port

Post#19 » Tue Oct 17, 2023 11:22 am

Anthony817 wrote:Any updates to this project?

No updates. No time for hobby.
Anthony817 wrote:Also this is a KOS game not Windows CE port?

Yes, it's KOS.

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Anthony817
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Re: WIP: Duke Nukem 3D KOS port

Post#20 » Tue Oct 17, 2023 3:43 pm

Wow, I thought that this was another version made for Windows CE but hearing this is indeed using KOS my hopes are this will be vastly better optimized than any WinCE port could ever be. Nice work my friend.
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