WIP: Duke Nukem 3D KOS port

Moderators: pcwzrd13, deluxux, VasiliyRS

gamesreup
killer
Posts: 271
Contact:

Re: WIP: Duke Nukem 3D KOS port

Post by gamesreup »

My little video on the release so far


User avatar
CrashMidnick
blackout!
Posts: 140
Location: FRANCE

Re: WIP: Duke Nukem 3D KOS port

Post by CrashMidnick »

You made my day ! Thanks for your hard work !

User avatar
FlorreW
Animated Violence
Posts: 499
Dreamcast Games you play Online: Quake 3 sometimes

Re: WIP: Duke Nukem 3D KOS port

Post by FlorreW »

Great work mr Ivan. Duke is a real classic. Seems to be great framerate already tbh.

Thanks for doing this , it is much appreciated

User avatar
Wombat
Vagabond
Posts: 754
Location: Netherlands

Re: WIP: Duke Nukem 3D KOS port

Post by Wombat »

Great job Ivan! Really cool to see how you went from WinCE to KOS.

Duke Nukem 3D is such a timeless classic, and by the looks of it even in your WIP-build its already running really smooth.

Small suggestion, as the Dreamcast is a true blue skies console, you might want to consider adding Duke Caribbean: Life's A Beach map-pack to your build :lol:

User avatar
Ian Micheal
Developer
Posts: 6011
Location: USA
Contact:

Re: WIP: Duke Nukem 3D KOS port

Post by Ian Micheal »

I'm having big problems with music and saving on MY hexen port.. I found out it loads all the time so NO CDDA can be used.. Saving takes to much space to fit on a vmu ..

User avatar
fafadou
Gold Lion
Posts: 1663

Re: WIP: Duke Nukem 3D KOS port

Post by fafadou »

On saturn, the save fit on a memory bigger than a vmu ?

User avatar
Ian Micheal
Developer
Posts: 6011
Location: USA
Contact:

Re: WIP: Duke Nukem 3D KOS port

Post by Ian Micheal »

fafadou wrote:On saturn, the save fit on a memory bigger than a vmu ?
correct Yeah you need a real Saturn Save cart. Games cannot directly use the PAR save data

cant even save on the saturn with out a memory cart lol with this game it's larger to save then the internal memory in total..
But that's not a full pc port ether..

When i pc i have seen a save over 512kb I could have it save ti serial port but on later tool chain the sound is mess up same code that works :?

User avatar
Anthony817
Shark Patrol
Posts: 4009
Location: Fort Worth, Texas

Re: WIP: Duke Nukem 3D KOS port

Post by Anthony817 »

Any updates to this project? Also this is a KOS game not Windows CE port?
Image

User avatar
Ivan Guber
letterbomb
Posts: 156

Re: WIP: Duke Nukem 3D KOS port

Post by Ivan Guber »

Anthony817 wrote:Any updates to this project?
No updates. No time for hobby.
Anthony817 wrote:Also this is a KOS game not Windows CE port?
Yes, it's KOS.

User avatar
Anthony817
Shark Patrol
Posts: 4009
Location: Fort Worth, Texas

Re: WIP: Duke Nukem 3D KOS port

Post by Anthony817 »

Wow, I thought that this was another version made for Windows CE but hearing this is indeed using KOS my hopes are this will be vastly better optimized than any WinCE port could ever be. Nice work my friend.
Image