why does that almost like a veiled threat? use my suggested control scheme or ill go mention your gpl violation. maybe iam just reading too much into it.StrikerTheHedgefox wrote:Runs quite well and looks good, so great job on that front. That said, the controls are atrocious and need work; no offence intended. Thankfully, Duke3D does have analog joystick support (and code for handling input through an external driver if needed) that could be leveraged here. Here's my suggested control scheme:
If you have Source Code available (which you should, otherwise you'd be violating the GPL license, which the Duke3D source is under.), I might even be able to help implement this as I have a lot of experience with Build Engine and Duke3D's codebase.
WIP: Duke Nukem 3D KOS port
Moderators: pcwzrd13, deluxux, VasiliyRS
-
- Crazy Taxi!
- Posts: 535
- Dreamcast Games you play Online: PSO-SCHtACK
Re: WIP: Duke Nukem 3D KOS port
- Ian Micheal
- Developer
- Posts: 6025
- Location: USA
- Contact: