WedgeStratos wrote:Finally got my GDemu working smoothly again, and had to try this one out - VERY impressed by the framerate and load times, it's amazing what a couple more frames can do for playability. I have a curious issue I wanna run past everyone.
I'm using the V2 download; aside from some load screen geometry disappearing (does not impact the gameplay) I've noticed one of the characters will speak normally before their voice slows down dramatically - almost like the sample rate of the voice clips dropped like a rock. This persists across the intro and for every instance that this character's active, it seems.
Here's the video showcasing it happening.
Yes my fault i can fix this one time lol.. Pretty funny lol
Re: HALF LIFE CUSTOM GDI[TEST] IMR
Posted: Sun Feb 05, 2023 6:59 pm
by DC-One
Could someone please post the hex widescreen code for this?
Thank you for the quick reply. I am looking for a code to hex-edit the gdi. There is an existing widescreen gdi of Half-Life but I never found the code... =(