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Ryo_Hazuki wrote:Could that Dragon Ball Z mod be made now?
Ian Micheal wrote:Confirmed working but the newer DX DLLS i'm using cause grafx glitches ..
cbx wrote:Ian Micheal wrote:Confirmed working but the newer DX DLLS i'm using cause grafx glitches ..
Never played Half-Life before but to me it looked 99,9% flawless. I played the hazard course and the game itself until the first fights. There's some odd flickering during the intro train ride that looked buggy and all the black scientists talk really deep and slow. I assume the sample rate is incorrect or stereo data is played back as mono. I watched some gameplay as reference afterwards.
Hardware: USB GDROM, PAL unit with a VGA cable.
MastaG wrote:I did enjoy HL2 + the first two episodes to the max.
Because of the gravity gun, the shooting mechanics and the awesome story.
I've never played more than the first few levels of Half-Life 1 to be honest.
Although I remember the reviews of the upcoming Dreamcast version showing the improvements over the PC version with the ties of the lab staff really hanging instead of being painted on.
But I just really don't like the shooting part of the game, it's like the bullets dont make any impact.
The animations when an enemy dies are really dull and the textures look so low-res compared to other games such as Q3 and UT.
Everyone hated Soldier of Fortune for the Dreamcast for its shitty loading times, but if you play it using DreamShell from CF card its so much faster..now thats the better shooter imo.
The way the shotgun pumps with agression and the limbs flying off.. that makes you feel the impact.
Compared to that HL1 feels more like a first person Resident Evil.
Thats why I like the Brutal Half-Life mod, because it brings back some of the agression to the weapons.
But I guess I was just spoiled by skipping HL1 when I was young and playing HL2 first lol.
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