Driving Strikers! Online Demo now Available!

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gamesreup
killer
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Re: Driving Strikers!

Post by gamesreup »

kazade wrote:I just realised that there isn't a thread for this!

Driving Strikers is an upcoming online and local multiplayer car soccer game for the Dreamcast and PC. It'll be the first indie game to offer full online play and cross play.

The game has real physics, multiple stadiums, multiple teams, a single player "League mode" and single and local multiplayer matches.

There's a demo of the game on the free Dreamcast cover disc that comes with issue 5 of SEGA Powered magazine! You can get that here: https://www.segapowered.com/shop/p/sega ... d-issue-05

The game is currently scheduled for release around November time. You can follow progress on the @drivingstrikers Twitter account :)
Amazing work my friend

Cass
MegaDeath
Posts: 226
Dreamcast Games you play Online: None

Re: Driving Strikers!

Post by Cass »

Good luck with the project Luke - a new online Dreamcast game for 2022 you're either very brave or mad - perhaps a combo of both. Any thought to Dream mic support or is this simply a ballache too far :p

User avatar
Sonic1994DC
Nemesis
Posts: 625
Dreamcast Games you play Online: PSO Ver.2, Driving Strikers, ClassiCube, POD SpeedZone, Maximum Pool, Alien Front Online
Location: Gainesville, Florida
Contact:

Re: Driving Strikers!

Post by Sonic1994DC »

kazade wrote:The plan is to have a physical release :)
Sweet! Now the question is when do pre-orders start?
226032B6-24A7-4C23-88EC-4580531C494D.jpeg

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megavolt85
Developer
Posts: 1926

Re: Driving Strikers!

Post by megavolt85 »

kazade wrote:Yep!
the priority of determining network devices will be like in KATANA games, first BBA, if it is not connected, then check the modem?

kazade
Developer
Posts: 264
Dreamcast Games you play Online: Lots!

Re: Driving Strikers!

Post by kazade »

At the moment, it's pretty naive, and sort of the reverse :)

auto has_modem = modem_init() > 0;
if(has_modem) {
/* We're in PPP land */
S_INFO("Modem is connected, attempting PPP connection");
return connect_via_modem();
} else if(net_default_dev) {
/* Assume it's a BBA and a connection is automatic (for now) */
S_INFO("Assuming BBA");
return true;
}

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megavolt85
Developer
Posts: 1926

Re: Driving Strikers!

Post by megavolt85 »

kazade wrote:At the moment, it's pretty naive, and sort of the reverse :)
can be swapped to support combo modem+BBA?
https://drive.google.com/drive/folders/ ... sp=sharing

kazade
Developer
Posts: 264
Dreamcast Games you play Online: Lots!

Re: Driving Strikers!

Post by kazade »

Blimey!

Um, what does KallistiOS do with that? Does net_default_dev end up as the BBA or the modem?

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megavolt85
Developer
Posts: 1926

Re: Driving Strikers!

Post by megavolt85 »

kazade wrote: Um, what does KallistiOS do with that? Does net_default_dev end up as the BBA or the modem?
net_default_dev is the default device, BBA is initialized automatically when KOS boots up and if it is present then net_default_dev is BBA, but if you initialize the modem and PPP, then the modem will become net_default_dev

kazade
Developer
Posts: 264
Dreamcast Games you play Online: Lots!

Re: Driving Strikers!

Post by kazade »

Ok I'll look into swapping it around

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megavolt85
Developer
Posts: 1926

Re: Driving Strikers!

Post by megavolt85 »

Code: Select all

	auto has_modem = 0;
	
	if(net_default_dev) 
	{
		/* Assume it's a BBA and a connection is automatic (for now) */
		S_INFO("Assuming BBA");
		return true;
	}
	else
	{
		has_modem = modem_init() > 0;
		
		if(has_modem) 
		{
			/* We're in PPP land */
			S_INFO("Modem is connected, attempting PPP connection");
			return connect_via_modem();
		}
	}