WIP: Duke Nukem 3D DCWinCE port

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FlorreW
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by FlorreW »

This is really cool . Keep up the great work !
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BuffaloBill
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by BuffaloBill »

Hey is this still being worked on any progress?
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Ivan Guber
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by Ivan Guber »

BuffaloBill wrote:Hey is this still being worked on any progress?
Im working on sound optimization.
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Ian Micheal
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by Ian Micheal »

Ivan Guber wrote:
BuffaloBill wrote:Hey is this still being worked on any progress?
Im working on sound optimization.
Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..

It's good guide on porting id software type engine with out any layer but what's included..

I fixed the src to build for any user..
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Ivan Guber
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by Ivan Guber »

Ian Micheal wrote:
Ivan Guber wrote:
BuffaloBill wrote:Hey is this still being worked on any progress?
Im working on sound optimization.
Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..

It's good guide on porting id software type engine with out any layer but what's included..

I fixed the src to build for any user..
Thanks for the src Ian. I'm currently studying them. I plan to get rid of sdl and rewrite duke nukem on pure directx.
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Ian Micheal
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by Ian Micheal »

Ivan Guber wrote:
Ian Micheal wrote:
Ivan Guber wrote: Im working on sound optimization.
Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..

It's good guide on porting id software type engine with out any layer but what's included..

I fixed the src to build for any user..
Thanks for the src Ian. I'm currently studying them. I plan to get rid of sdl and rewrite duke nukem on pure directx.

Really nice it will help the only problem i have is ram running out of it i made a optimized wince boot bin in the src folder it is linked to run dcdoom.exe etc.. only 1 mb .. Only included what you need to boot unlike the standard one.. which 2mb or even 3mb..
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Ivan Guber
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by Ivan Guber »

Optimized the sound, now it works fine.

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Re: WIP: Duke Nukem 3D DCWinCE port

Post by NeoSnk »

Ivan Guber wrote:Optimized the sound, now it works fine.

Congrats, I can't wait to see it finished. Amazing project!
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DarkVampire295
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by DarkVampire295 »

Hows the project coming along ivan ?
Twitter @WayneBurke32

Best of luck, DV
Dcguy1988
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Re: WIP: Duke Nukem 3D DCWinCE port

Post by Dcguy1988 »

Any update? Im excited to play this one!
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