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BuffaloBill wrote:Hey is this still being worked on any progress?
Ivan Guber wrote:BuffaloBill wrote:Hey is this still being worked on any progress?
Im working on sound optimization.
Ian Micheal wrote:Ivan Guber wrote:BuffaloBill wrote:Hey is this still being worked on any progress?
Im working on sound optimization.
Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..
It's good guide on porting id software type engine with out any layer but what's included..
I fixed the src to build for any user..
Ivan Guber wrote:Ian Micheal wrote:Ivan Guber wrote:Im working on sound optimization.
Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..
It's good guide on porting id software type engine with out any layer but what's included..
I fixed the src to build for any user..
Thanks for the src Ian. I'm currently studying them. I plan to get rid of sdl and rewrite duke nukem on pure directx.
Ivan Guber wrote:Optimized the sound, now it works fine.
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