Exact same as the PC in almost every aspect with the original but heavy optimized to allow running it on the Dreamcast.
This is a very rought test and playtrought for the mentioned game and altought some problems due the 16bit palette and an engine that doesnt release the ram, it goes pretty well.
I forgot to save in the vmu so all the advance is lost, but anyway is just a video to show it running it with a gdemu and the most up to date Dreambor from Ian.
TMNT Rescue Palooza Dreambor
Moderators: pcwzrd13, deluxux, VasiliyRS
- Dakangel
- letterbomb
- Posts: 151
- Joined: Fri Jun 21, 2019 2:45 pm
TMNT Rescue Palooza Dreambor
Last edited by Dakangel on Sun Jul 31, 2022 2:05 pm, edited 1 time in total.
- Ian Micheal
- Developer
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Re: TMNT Rescue Palooza Dreambor
Really nice not sure whats wrong with your capture i can do one for you if you like
- dubcity
- Super Sonic
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Re: TMNT Rescue Palooza Dreambor
Really nice Dakangel. Thanks. Also nice to see others taking up the mantle of porting OpenBOR mods.
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- killer
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Re: TMNT Rescue Palooza Dreambor
Dakangel wrote:Exact same as the PC in almost every aspect with the original but heavy optimized to allow running it on the Dreamcast.
This is a very rought test and playtrought for the mentioned game and altought some problems due the 16bit palette and an engine that doesnt release the ram, it goes pretty well.
I forgot to save in the vmu so all the advance is lost, but anyway is just a video to show it running it with a gdemu and the most up to date Dreambor from Ian.
Awesome work my friend. Nice to see some more BOR heading over to the almight DC.
- Dakangel
- letterbomb
- Posts: 151
- Joined: Fri Jun 21, 2019 2:45 pm
Re: TMNT Rescue Palooza Dreambor
Ian Micheal wrote:Really nice not sure whats wrong with your capture i can do one for you if you like
This couldn't be happening if it wasn't for your extraordinary contribution to the engine.
dubcity wrote:Really nice Dakangel. Thanks. Also nice to see others taking up the mantle of porting OpenBOR mods.
gamesreup wrote:Awesome work my friend. Nice to see some more BOR heading over to the almight DC.
Yeah, I'm not a fan of these ninja reptiles, but ever since the game was released i thought it might be a good candidate for a Dreamcast port, but the original creator didn't think so and didn't want to help with this conversion.
Im testing the game until the end to find any bugs and problems, however, given the treatment I received in the openbor forum i will share this version for everyone to enjoy and spread everywhere.
- Ian Micheal
- Developer
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- Joined: Wed Dec 19, 2018 5:23 am
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Re: TMNT Rescue Palooza Dreambor
Openbor forum is prolly the worst i went to i was pretty much insulted and called names .. Then asked to join there team.. This how Dreambor happen they said stuff dreamcast we dont support it.. And i could not let that happen..
- dubcity
- Super Sonic
- Posts: 1578
- Joined: Sun May 03, 2020 2:01 pm
Re: TMNT Rescue Palooza Dreambor
SMH there are some really toxic game communities out there. Openbor forum can be that way for sure. They moved away from Dreamcast long ago because of the limited memory and hate when any of us bring it up.
In my time analyzing all these newer games there is one big reason why they run out of memory: too many playable characters. Most old school beat em ups have 2-4 playable characters. Some of these new BOR games have 8+ playable characters.
Another limitation to getting games to work on Dreamcast are the newest scripts that are being used by mod makers. Dreambor doesn't support them at the moment. But I have to discuss this with Ian for future improvement.
Dreambor supports all display outputs but Dreamcast can't process the higher color pallettes fast enough. That's why frame rate drops on 16 bit and 32 bit pallette. Another reason why the openbor forum moved on from Dreamcast.
In my time analyzing all these newer games there is one big reason why they run out of memory: too many playable characters. Most old school beat em ups have 2-4 playable characters. Some of these new BOR games have 8+ playable characters.
Another limitation to getting games to work on Dreamcast are the newest scripts that are being used by mod makers. Dreambor doesn't support them at the moment. But I have to discuss this with Ian for future improvement.
Dreambor supports all display outputs but Dreamcast can't process the higher color pallettes fast enough. That's why frame rate drops on 16 bit and 32 bit pallette. Another reason why the openbor forum moved on from Dreamcast.
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- killer
- Posts: 270
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Re: TMNT Rescue Palooza Dreambor
Dakangel wrote:Ian Micheal wrote:Really nice not sure whats wrong with your capture i can do one for you if you like
This couldn't be happening if it wasn't for your extraordinary contribution to the engine.dubcity wrote:Really nice Dakangel. Thanks. Also nice to see others taking up the mantle of porting OpenBOR mods.gamesreup wrote:Awesome work my friend. Nice to see some more BOR heading over to the almight DC.
Yeah, I'm not a fan of these ninja reptiles, but ever since the game was released i thought it might be a good candidate for a Dreamcast port, but the original creator didn't think so and didn't want to help with this conversion.
Im testing the game until the end to find any bugs and problems, however, given the treatment I received in the openbor forum i will share this version for everyone to enjoy and spread everywhere.
Can't wait to check it out my friend! And thanks again
- marchegiano
- Quad Damage
- Posts: 197
- Joined: Mon Dec 28, 2020 7:44 pm
- Dreamcast Games you play Online: none yet, didn't realize this was around. Figuring it all out, but I still have my DC and games.
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- Outtrigger
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- Dreamcast Games you play Online: Phantasy Star Online, Quake 3, Monaco Grand Prix, Planet Ring, Alien front online
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Re: TMNT Rescue Palooza Dreambor
Wow this game is looking awesome! Can you share the CDI with us?
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For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured