TMNT Rescue Palooza Dreambor

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
Ian Micheal
Developer
Posts: 6009
Joined: Wed Dec 19, 2018 5:23 am
Location: USA
Contact:

Re: TMNT Rescue Palooza Dreambor

Post by Ian Micheal »

Dakangel wrote:
Ian Micheal wrote: It does save are you puting can save 2 in the levels txt ? water effect i can fix not dreambor problem it's game problem quit the game back to the menu it saves what version are you use 7.1 saves ..

I will start puting a version number when it loads I have new version that now works on GDI so no need to use cdi for gdemu anymore..
I am using your latest version, the 7.1 with save and rumble capabilities and now that i have solved both stages problems is time to test the entire game from start to finish before a proper release.



Maybe you are right about the save file size because i tried with only the problematic fixed stages and the save works right away as you can see on the video above.
Great nice work :) Yes could be the amount of data is too big for the vmu size.. I know up to 5 levels still fits but never tested more then that.. Thank you for really using the engine and letting me know..
User avatar
dubcity
Super Sonic
Posts: 1578
Joined: Sun May 03, 2020 2:01 pm

Re: TMNT Rescue Palooza Dreambor

Post by dubcity »

Dakangel did you ever finish the bug fixes with this one?
User avatar
Dreamkazt
blackout!
Posts: 144
Joined: Thu Oct 06, 2022 10:50 am
Location: AguasCalientes, México

Re: TMNT Rescue Palooza Dreambor

Post by Dreamkazt »

rocksscotty
lithium
Posts: 41
Joined: Wed Feb 24, 2021 7:30 am
Dreamcast Games you play Online: none now used to phantasy star online

Re: TMNT Rescue Palooza Dreambor

Post by rocksscotty »

do we have a release of this yet been awhile and sounded like it was actually finished
Post Reply