poopidoop wrote:why are all the releases that come to dreamcast after its death either a 2d platformer or a 2d shooter? the only exceptions i can think of are games that were in development and scrapped but were resurrected :S
Because it is far more complicated to create a viable and optimized for Dreamcast 3D engine that looks as good as the multi-million dollar retail releases created by hundreds of developers. It is basic maths.
2D games are vastly easier to complete by 1 or a handful of developers.
This is why I love and cherish the Half-Life total conversion mods so much, we get retail graphics on homebrew FPS games.
Sure we have a much more feature rich KOS dev environment now, but a few 3D games are in development and on the horizon. We already had a PSP ported game called 4X4 Jam, and at least 3 FPS games are planned and in development. They have just taken the better part of a decade to come out, but they are still very much in active but slow development.
The best we can hope for now is more optimized PC FPS ports, such as mrneo240's nuQuake port based on GLQuake, and hopefully an updated port of the Marathon Trilogy that I asked to get updated at Assembler. Jollyroger said he would love to work on it, but he has VERY little time, and it would take a long time for him to get it done. All it was lacking really were save support and proper controller and mouse controls. The game was exclusively controlled via keyboard, so the most bare-bones PC port that could be achieved, although the graphics looked great and the game ran smoothly.
If you want to follow development of nuQuake and Marathon, you can see the threads here.
https://assemblergames.com/threads/nuqu ... ake.70660/https://assemblergames.com/threads/any- ... ves.70645/