Reaperi Cycle - new Dreamcast exclusive game.
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- lerabot
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Reaperi Cycle - new Dreamcast exclusive game.
Don't forget to active the CC if you don't understand french
After almost a year a work, we're happy to show you a little bit of Reaperi Cycle's world.
This teaser doesn't show any gameplay, but the in-game environnements are using the same models, more of less.
We've been working on this steadily over the past year, building up the isometric engine, making a map editor, working out assets, texts, music, etc.
We currently have 4 different maps, a solid backbone for a storyline, we even worked on new assets and a dialog system today!
Jan 2020 update
The project is currently postponed. We're currently working on Summoning Signals, a smaller scale project that should release late 2020.
You can still download The Hideout, a fully playable introduction to Reaperi Cycle.
You can follow the project updates on our patreon!
Last edited by lerabot on Wed Feb 26, 2020 9:46 am, edited 7 times in total.
- The-Amazing-Mr_V
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
Wow instagram pictures looks great! I cannot wait to see more!
So is it a commercial game? What is the plan for releasing it?
So is it a commercial game? What is the plan for releasing it?
- TuxTheWise
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
It looks beautiful so far, congratulations!
It makes me so happy to see new Dreamcast stuff still being made
It makes me so happy to see new Dreamcast stuff still being made
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
Très beau teaser en français.
J'ai (forcement) newsé pour nos francophones chéris.
Hâte d'en voir/savoir plus.
J'ai (forcement) newsé pour nos francophones chéris.
Hâte d'en voir/savoir plus.
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
Looks fantastic! Keep up the good work!!
Do you have a release date in mind?
Do you have a release date in mind?
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
This looks very good! Can't wait to see screenshots of the game.
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
Looks intriguing. Hoping to see some in-game stuff eventually. Good stuff.
- lerabot
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
Thanks for the kind words everyone! We're super stoked and made some good progress this week.
As for a release date, if it's going commercial, etc, I'd say that we sure want to make it into something that feels like a retail game, but it's too early to give any details on that. What I can say is that our roadmap focus on smaller milestone in order to keep the progress coming at a steady rate and not feel overwhelmed.
The main focus right now is to implement and simple but efficient dialog system, quest tracker, revamp the graphics for the 2 first maps, and implement chapter 1/4.
Right now we're not thinking about making a 12h, mecanic heavy game. We want to make a decent, polished playable first chapter that we could potentially release as a demo. And by the way, the game works on the DC (obviously) but also flawlessly with emulators and loads pretty quickly even on the SD-loader. Reicast on andoird with the widescreen hack looks georgous.
As for a release date, if it's going commercial, etc, I'd say that we sure want to make it into something that feels like a retail game, but it's too early to give any details on that. What I can say is that our roadmap focus on smaller milestone in order to keep the progress coming at a steady rate and not feel overwhelmed.
The main focus right now is to implement and simple but efficient dialog system, quest tracker, revamp the graphics for the 2 first maps, and implement chapter 1/4.
Right now we're not thinking about making a 12h, mecanic heavy game. We want to make a decent, polished playable first chapter that we could potentially release as a demo. And by the way, the game works on the DC (obviously) but also flawlessly with emulators and loads pretty quickly even on the SD-loader. Reicast on andoird with the widescreen hack looks georgous.
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Re: Reaperi Cycle - Isometric RPG/Puzzle game
Hey lerabot! Are you going to release the engine for others to use? I'm working on my own 3D engine, but if you are releasing your own for both DC and windows with a generous license, that would be a godsend! If would be awesome if it's MIT, so it can be ported to other systems as well! If so, what are the specs right now?