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After almost a year a work, we're happy to show you a little bit of Reaperi Cycle's world. This teaser doesn't show any gameplay, but the in-game environnements are using the same models, more of less. We've been working on this steadily over the past year, building up the isometric engine, making a map editor, working out assets, texts, music, etc.
We currently have 4 different maps, a solid backbone for a storyline, we even worked on new assets and a dialog system today!
I'll try to post a couple screenshots in the next few days. But I really don't want to show stuff that is too unpolished.
You can visit our website here : reapericycle.com If you look hard enough you might even find some in-game screencap
Thanks for the kind words everyone! We're super stoked and made some good progress this week.
As for a release date, if it's going commercial, etc, I'd say that we sure want to make it into something that feels like a retail game, but it's too early to give any details on that. What I can say is that our roadmap focus on smaller milestone in order to keep the progress coming at a steady rate and not feel overwhelmed.
The main focus right now is to implement and simple but efficient dialog system, quest tracker, revamp the graphics for the 2 first maps, and implement chapter 1/4.
Right now we're not thinking about making a 12h, mecanic heavy game. We want to make a decent, polished playable first chapter that we could potentially release as a demo. And by the way, the game works on the DC (obviously) but also flawlessly with emulators and loads pretty quickly even on the SD-loader. Reicast on andoird with the widescreen hack looks georgous.
Hey lerabot! Are you going to release the engine for others to use? I'm working on my own 3D engine, but if you are releasing your own for both DC and windows with a generous license, that would be a godsend! If would be awesome if it's MIT, so it can be ported to other systems as well! If so, what are the specs right now?