Intrepid Izzy

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bramenjam
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Re: Intrepid Izzy

Post#151 » Fri Nov 30, 2018 4:21 am

A new update has appeared ;)
Roel is working hard on creating and connecting all the levels, so that you will be able to beat the levels soon.
https://www.kickstarter.com/projects/senileteam/intrepid-izzy-pc-dreamcast-ps4/posts/2352397

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DarkSynbios
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Re: Intrepid Izzy

Post#152 » Mon Dec 31, 2018 7:26 am

Roel makes very nice work! I can't wait to play it! :) I hope after Intrepid Izzy the next project be the Age Of the Beast with engine of Intrepid Izzy, please Roel do it!! :)

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mazonemayu
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Re: Intrepid Izzy

Post#153 » Tue Jan 01, 2019 5:04 am

DarkSynbios wrote: Age Of the Beast


seconded
We are SEGA generation.

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https://youtube.com/user/mazonemayu <———gameplay vids be here

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https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here

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Roel
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Re: Intrepid Izzy

Post#154 » Tue Jan 01, 2019 9:20 am

Thirded :P

It wouldn't make much sense to try to use the same engine actually, but it would be possible to re-use most of the code. It wouldn't make much of a difference though, as coding was never a bottleneck for Age of the Beast. Art and animation were the problem areas.

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mazonemayu
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Re: Intrepid Izzy

Post#155 » Tue Jan 01, 2019 10:38 am

You really should take AotB up again Roel, you guys have improved so much over the last few years. It sorta would be a sensible thing to do too, specially with Streets Of Rage 4 finally being made & all, it could blow new life into the whole beat em up/hack n slash genre, specially if it had 2 to 4 player co-op.
We are SEGA generation.

Subscribe:

https://youtube.com/user/mazonemayu <———gameplay vids be here

Visit:

https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here

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DarkSynbios
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Re: Intrepid Izzy

Post#156 » Tue Jan 01, 2019 1:43 pm

mazonemayu wrote:You really should take AotB up again Roel, you guys have improved so much over the last few years. It sorta would be a sensible thing to do too, specially with Streets Of Rage 4 finally being made & all, it could blow new life into the whole beat em up/hack n slash genre, specially if it had 2 to 4 player co-op.


I agree with Mazo and I think will be more interesting if online mode happen with help from Shuouma. I don't have problem to pay for online either. :)

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bramenjam
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Re: Intrepid Izzy

Post#157 » Tue Mar 05, 2019 6:25 am

A particularly cool addition this month: the addition of a working arcade in Intrepid Izzy.
The games are 8-bit inspired and using single screen action and gave us the opportunity the make up some crazy game names, such as Ultra Bazoop! :lol:

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https://www.kickstarter.com/projects/se ... ts/2419295

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segata sanshiro
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Re: Intrepid Izzy

Post#158 » Thu Apr 11, 2019 9:22 am

Hey guys, whats up with Izzy?
Roel, i heard what happened, but are you able to work on Izzy on weekends at least?

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poopidoop
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Re: Intrepid Izzy

Post#159 » Thu Apr 11, 2019 1:13 pm

i dunno why no one mentioned the demo, but heres the link http://intrepid-izzy.senileteam.com/demo.html

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Roel
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Re: Intrepid Izzy

Post#160 » Thu Apr 11, 2019 3:22 pm

segata sanshiro wrote:Hey guys, whats up with Izzy?
Roel, i heard what happened, but are you able to work on Izzy on weekends at least?


Yes, but the weekends are awfully short compared to the whole weeks I used to spend on Izzy. At least I have some financial stability now, but the compromise is far from ideal. I'm actively trying to find a better one. We will continue to post monthly updates on Kickstarter and our website* no matter what!


* You may have noticed that our website is currently getting blocked on account of an expired security certificate. Don't worry, that is an entirely unrelated problem. It's just the hosting company making mistakes, as hosting companies often do.
Last edited by Roel on Sat Apr 13, 2019 1:49 am, edited 1 time in total.

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