Custom maps for Q3A, looking for betatesters

Moderator: VasiliyRS

moi
minority
Posts: 69

Re: Custom maps for Q3A, looking for betatesters

Post#21 » Tue Jun 02, 2015 1:42 pm

Great news regarding special textures! I've got shaders running on the DC version. However unlike in the PC version shaders are being saved in one single file(QUAKE3\BASEQ3\SYSTEM\SYSTEM.ZIP\shaders.txt)
and seem to lack support for some commands from the PC version.

Here are some shaders in action:
-Single texture animations(moving, wobbling)
-multiple texture animations(pseudo reflection)
-transparent textures
-lightning

http://youtu.be/DwF4QUom0bk

Also I've got over two dozens of new maps running on DC. They still need some manual tweaking because of their custom shaders, but with the new knowledge, it's a matter of time until they are running perfectly fine.
Last edited by moi on Sun Sep 23, 2018 3:03 pm, edited 1 time in total.

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pcwzrd13
Seen Any Sailors?
Posts: 5371
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Re: Custom maps for Q3A, looking for betatesters

Post#22 » Tue Jun 02, 2015 1:55 pm

Awesome stuff moi! :)
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

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Anthony817
Shark Patrol
Posts: 2029

Re: Custom maps for Q3A, looking for betatesters

Post#23 » Tue Jun 02, 2015 11:50 pm

Wow, that looks great bro. If only setting up a PC-DC server were easy with the rev b modems and windows 10 using a line voltage inducer. Not to mention my gaming desktop PC is on wifi. My DC mouse and KB are needing to be used more than just for HL mods.

We just need to keep up the pressure on this guy and hope he makes some breakthroughs and starts taking orders for them when he has all the kinks worked out for his moband adapter.

Image

http://www.retrogamenetwork.com/2014/05 ... dreamcast/
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Mechanic
chill
Posts: 306

Re: Custom maps for Q3A, looking for betatesters

Post#24 » Sat Nov 25, 2017 11:40 am

What the hell ever happened to the development of custom maps? Sounds awesome!

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Mechanic
chill
Posts: 306

Re: Custom maps for Q3A, looking for betatesters

Post#25 » Sat Sep 22, 2018 6:01 pm

Bump


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Mechanic
chill
Posts: 306

Re: Custom maps for Q3A, looking for betatesters

Post#27 » Sun Sep 23, 2018 4:21 pm

figgin awesome moi! where can i get the iso?

moi
minority
Posts: 69

Re: Custom maps for Q3A, looking for betatesters

Post#28 » Sun Sep 23, 2018 4:34 pm

Mechanic wrote:figgin awesome moi! where can i get the iso?


I'm in contact with Impulse about betatesting this online with multiple people.
I've been aiming for an autumn release originally but due to RL it didn't work out as planned.
I'd guess a public release around Christmas this year or in early 2019 sounds realistic.

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Mechanic
chill
Posts: 306

Re: Custom maps for Q3A, looking for betatesters

Post#29 » Sun Sep 23, 2018 5:16 pm

FART HUGGS

dave_van_damn
MegaDeath
Posts: 216

Re: Custom maps for Q3A, looking for betatesters

Post#30 » Sun Sep 23, 2018 8:16 pm

Looks phenomenal!
aka DavidHK on DC games.

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