but I think it might be better if you updated this thread and the one you made at DCisozone to be duplicates of the original thread, so more people will see it.
Okay guys, so, i started this thread cause "uglybuddy" from dcisozone asked me to teach him how to make maps for half life, so i thinked it would be a good idea to teach what i know about mapping ^ ^
So, i'm going to start by saying that we, at dcfan, use the goldsource grafical engine, this is, the half life 1 (hl1) engine. It is important to know that half life is the game, and counter strike, day of defeat, paranoia, etc are mods (modifications) of half life.
To map hl1, i mainly use 4 tools: valve hammer editor 3.4 (freeware) to edit the maps themselves; wally (freeware) to edit .wad texture packages; goldwave (paydware, but the trial will last you forever!) to edit sound files (let's talk about this later on); and winbsp (freeware) to convert .bsp (compiled hl1 maps) into editable (and buggy) vhe .map files.
When recently i talked to dreammatix, he talked to me about another mapping program called quark (quake army knife) (oh, yeah, goldsource is kinda like a mod from quake engine, but i most old fps were mods from quake engine), i tryed it and, oh god it so diferent, and in my opinion, hard as hell. I prefer to use valve hammer editor because it is simple, grafically good, and the 3D view is always nice xD
Okay, so, for a starters, here's a video on how to properly configure your VHE 3.4:
(sorry about my voice (im terribly ill) and the bad video quality (stupid youtube))
also, links to the programs you'll need:
vhe 3.4: Free CS Tools: Valve Hammer Editor download
goldwave: GoldWave v5 Download
thanks to all, and keep tuned ^^
Video tutorial 2 - how to make simple map (tools, views, simple concepts and simple compiling)
EDIT: my voice is like 10 seconds lagged! im very sorry about it, i only noticed it after i upload it =S i hope it won't confuse you much...
video tutorial 3 - scrolling doors, glass window (read transparency) and brakables
Video tutorial 4 - clip, origin and sky textures
I once did a guide about how to change the animation in mdl's. Maybe it will be useful for something. Here is it: http://dc-labs.bplaced.net/download/others/animfix.exe Readme: cs_mdl4dchl
Here is my another totorial: "how to create wads". It was in Russian and I translated it through Google, but it still understandable, I think. =)
Here is old videomanual "how to create pvr wads" : http://dc-labs.bplaced.net/download/others/pvr_wads.exe But it ununderstandable =) Sorry fo this.
P.S. I found a way how to convert dreamcast models for PC (and converted it). Look, it Gordon Freeman DC -
http://s003.radikal.ru/i201/1008/e5/3ad3cc19b849.jpg GordonDC, BarneyDC, and HoloDC is here (textures fixed in HI-Res): http://dc-labs.bplaced.net/download/others/hl_models.zip They are completely different from the PC and PS2 versions
Here is tools for PVRs and sounds: Index of /download/others/hl_tools
Usage: 1. unpack to folder with bmp's textures 2. doubleclick on convert_all.bat
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