Well the cutscene keeps split in two, unfortunatelly wesker speaking is in 9320 and wesker battle is in 9321, swapping the room works okay, the cutscenes play correctly, the voices tough are messed up, i think also some sounds but nothing really noticeable, for now i find myself dissasenbleing the code removing the useless parts as the checkers for the normal game so only the cutscene remains, later when i insolate the code for cutscene ill start to look for sound callers to direct them to dummied voices in voice.afs for future import from disc 2 and add a enemy dead trigger + goto result screen, i will have to cut off some of the cutscene since is Chris the one to remain in the room in the cutscene, maybe cutting off after wesker hit alexia and jumping to battle from there, and finally ill try to add a special check in main game room, we could jump form battle mode to main game room for transformation and back to battle game for alexia figth, or if i achieve ti insolate the cutscene too maybe i can import it in bm room to hold it, but not sure how much that special check +cutscene swap would take me to implement it, for now ill focus to make the bm room swap to work okay, i already got able to remove 4 of the functions not affecting the cutscenes or gameplay after them.
yes cv is nice game i like it