mistamontiel wrote:I thought this is the one largely free roaming around and lightgun was more afterthought
I'm not sure sure if it was an afterthought. However, this game does feature a lot of free roaming, quite similar to Resident Evil (even has tank controls).
Okay, i have the game now, how to patch it. Dc_gun_test_01.zip oh! 667 mb Is the patch finished alteady? If still in development ill wait for it to be finished.
cbnj wrote:Okay, i have the game now, how to patch it. Dc_gun_test_01.zip oh! 667 mb Is the patch finished alteady? If still in development ill wait for it to be finished.
Translation is still in development. This was just a test disc image of the original game for PAL consoles owners with PAL light guns to test. As I said in my post, it should be ignored.
As of right now, it would appear that all system messages, menus, and non-story text has been fully translated and tested. I say "appear" because there's a sizable number of leftover strings that I don't believe ever make an appearance in the game itself.
Story dialogue text itself hovering around the 50% translated/edited/tested mark. In addition to that, over half of all FMVs have been subtitled.
To break up some of the monotony, I started working on the brand-new bonus content feature I've added to the game. I recorded a little preview video here for anyone curious.
Speaking of leftover assets, there were at least 30 unused work-in-progress/test FMVs on the original retail GD-ROM. None of these are particularly interesting, but removing them should allow me to create a very nice limited-size CDI release, in addition to full-size GDI. After all, I need space for the 50MB+ Kunitaka Watanabe video!
Long story short, I brought over missing code from other games, in this case _pdVmsLcdWrite1. This particular function is a lot smaller and faster than _pdVmsLcdWrite. Both come from the Shinobi library, but _pdVmdLcdWrite1 had way fewer external dependent functions associated with it, thus making the job of bringing the code over to "Death Crimson 2" a bit easier.