Someone asked once... "There is better models we can inport to game"
And today i cant still say totally "yes"
BUT!!!!!
I think to have avaible 1398 tris and 738 verts is enough to mold a decent body part, doesn't?
Well thats what we have now and whit no any extra load in ram/cpu, altough i dont know how much impact could be to render 22 claire bodies for the gpu....
In the end this will have to be optimized removing unused triagle strips, uv remaped, base body textures will have to be dummied to 5 textures instead of 15 as normally does, some textures could have to be made lower res... but hey! high poly models in cv seems to be soon a reality!