Okay ive checked all the post, in the zeebo side i just can say huge HA! Yeah sure can run it
that re4 were the móviles vericion whit only 4 levels very trimmed.
On the 3.5 demos and others betas and unreleaseds, i will try to not no dissapear for too long and in the cutscenes models, dunno if i will move on that soon, ill need more experiments, so such models wont be rigthnow in sigth.
For the re4 pc models im surprised the scenaries are lower poly that dc scenaries. Shenmue 1 and 2 use scenaries about 60,000 polys leaving about 5,000 for chars so those huge re4 scenaries could probably fit into dc but game will have to be fps due i still dont check the cameras fovs limits, textures would be the issue for a direct port. The playable models as león ate 5000+ polys wich is can be handled by dc but not efficently unless scenaries are trimmed down, the enemy models tough have same quantity of dc enemies, 700~800 verts so those models can be portet kinda directly.
Nope, re2 are lower polys, i just mean the model scale, re2 play station models are biger in size that dc ones in 3d editor and yes we can uv map them to re2 textures if desired... but as claire can look awesome in re2 outfit.... i dont think seeing steve using león outfit or steve looking like león but whit steve voice could be something my eyes and ears can hold on.... voice creation/replacement can be desesperatelly nedded
For now ive spending time checking what can i do whit the models and how to efficently achieve a high poly visual whit low poly models using correct poly structure and good texturing, also testing the materials capabilities and effects supported by the engine, transparencies, speculars, enviroments mapping etc, and also making a dummy model for general distribution wich contain a assembled body whit correct pivots and position for model developers to use it as base for their creations, someting like wysiwyg structure as the way you see the model in 3d editor is what youll get in game. (I hate the playstation exporter models setting models to 0 pos method, so anoying :p so instead to release some kind of model extractor tool i better release full modifiable models ready to be exporte/imported to game whit all correct settings applied exept uv maps and who knows maybe i also add a simple but better than original uv map too...)