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mistamontiel wrote:I can't survive first level and no the lone save I've come across does not grant invincibility ={
I do have a MODE! Thank you so much
Rainbow Cotton
English Translation v1.0
Sega Dreamcast
Project Page:
https://github.com/DerekPascarella/Rain ... hDreamcast
.------------------::[ Credits ]::------------------
|
| LEAD DEVELOPER / PROJECT LEAD:
| Derek Pascarella (ateam)
|
| TRANSLATION:
| Natsume38
|
| EDITING:
| Chanh Nguyen (Burntends)
| Danthrax4
| Derek Pascarella (ateam)
|
| GRAPHICS:
| Derek Pascarella (ateam)
| khikari
|
| VIDEO:
| Patrick "TraynoCo" Traynor
| Derek Pascarella (ateam)
|
| TECHNICAL ASSISTANCE:
| VincentNL
| mrneo240
| esperknight
|
| TRANSLATION ASSISTANCE:
| SnowyAria
| khikari
| ItsumoKnight
|
`---------------------------------------------------
.-----------::[ Patching Instructions ]::-----------
|
| The .DCP patch file shipped with this release is designed for use with
| Universal Dreamcast Patcher:
|
| https://github.com/DerekPascarella/Univ ... astPatcher
|
| Note that Universal Dreamcast Patcher supports both TOSEC-style GDI and
| Redump-style CUE disc images as source input.
|
| 1) Click "Select GDI or CUE" to open the source disc image.
|
| 2) Click "Select Patch" to open the .DCP patch file.
|
| 3) Click "Apply Patch" to generate the patched GDI.
| - The patched GDI will be generated in the folder from which the
| application is launched.
|
| 4) Click "Quit" to exit the application.
|
`---------------------------------------------------
.------------::[ v1.0 Release Notes ]::-------------
|
| It is with extreme pride that I present to you all v1.0 of me and my team's
| English translation patch for "Rainbow Cotton" on the SEGA Dreamcast! This
| year (2021) has seen a number of official Cotton releases, including two
| translation patches (Saturn and Dreamcast). Hopefully all you fans out there
| are loving it! This patch comes to you 100% fully translated, including all
| in-game text, graphics, and even subtitled FMVs! As a side note, if you're
| skipping all of the cutscenes as you play this game, then you're definitely
| doing it wrong.
|
| I was fortunate enough to work with the same team who helped me make "Sakura
| Wars: Columns 2" a reality: Natsume38, Chanh Nguyen (Burntends), and
| Danthrax4. Natsume38 painstakingly transcribed all the spoken Japanese
| dialog from the game's 16 FMVs and then took her first pass at translating it
| all. She also included timings for each line, too. After that, Danthrax4
| and Burntends made their editing passes to further naturalize the English
| translation and to ensure proper spelling and grammar.
|
| Another individual assisted in a very, very big way, too! Patrick "TraynoCo"
| Traynor, who also lent his time to "Sakura Wars: Columns 2", took on the
| monumental task of subtitling all of the FMVs. For his efforts, I cannot thank
| him enough. A huge part of delivering an English translation patch for
| "Rainbow Cotton" was subtitling all 16 of the FMVs found throughout the game.
|
| From there, I was able to use SEGA's very own video encoding tool to create the
| final MPEG Sofdec video files (.SFD). These FMVs were pretty well animated and
| should be quite enjoyable for all of you players as you work your way through
| "Rainbow Cotton".
|
| Our project's last bit of major help came in the form of graphics work from
| khikari. In between each level, a series of tiled images is displayed to the
| player that show a description (in Japanese) of each region, all of which are
| overlayed with a semi-transparent stamp after the player clears the stage for
| each region. In order to translate these images, she had to remove the
| Japanese text and rebuild the original images by hand. This required a lot
| of pixel-by-pixel editing and the end result delivered to me were clean
| images to which I could add English text. You'll see how it turned out after
| clearing each level! All other graphics in the game were done by me
| personally.
|
| From a technical perspective, this game didn't pose too much of a challenge.
| It uses what seems to be a random one-off container format called "PLK" for
| which I wrote an extraction and rebuilding tool. I included the binary and
| source code for these tools in this project's GitHub repository. I'd like to
| thank esperknight for being the one to originally teach me how to work with
| files like these. If not for him, I would have been banging my head against
| the wall a lot longer than I did!
|
| Outside of those PLKs, the only odd thing I encountered was some peculiarity
| with how the headers were stored for both PVR textures and PVM texture
| containers. In the end, the solution to my problem with these headers was
| stupidly simple, but I don't know how long it would have taken me to figure
| out on my own if not for some help from VincentNL and mrneo240.
|
| Lastly, I want to thank SnowyAria and ItsumoKnight for bits and pieces of
| translation assistance, whether it be with identifying kanji in image
| textures, or helping with English localization suggestions.
|
| In closing, my last bit of thanks goes to the fantastic Dreamcast community.
| Without our collective undying passion for SEGA's swan song console, projects
| like this one wouldn't exist. May The Dream™ live on for many, many years
| to come!
|
| PS: There's no way I could have successfully and thoroughly play-tested this
| patch without the following invincibility code, which is compatible with
| CodeBreaker and probably all other cheat discs for Dreamcast. If you just
| want to experience the story and cutscenes, this one's for you:
|
| 2A A7 2E 45
| 00 00 00 01
| 13 64 5B 8A
| 00 00 00 04
| 20 37 2E 59
| 00 00 00 02
|
| Or, if you just want to see the cutscene FMVs, you can watch them on this
| YouTube playlist here:
|
| -> https://bit.ly/3ydCc0E
|
`---------------------------------------------------
.-----------------::[ Changelog ]::-----------------
|
| -> 2021-07-30 (v1.0)
| -Initial release.
|
`---------------------------------------------------
Find me on...
-> SegaXtreme: https://segaxtreme.net/members/ubik.21655/
-> Dreamcast-Talk: memberlist.php?mode=viewprofile&u=5766
-> GitHub: https://github.com/DerekPascarella
-> Twitter: https://twitter.com/DerekPascarella
-> Reddit: https://www.reddit.com/user/ate4m/
-> YouTube: https://www.youtube.com/channel/UCLLjIe ... ooQ83SrdfQ
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