Castlevania Resurrection - Datamining (PVR Textures)

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VincentNL
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Castlevania Resurrection - Datamining (PVR Textures)

Post#1 » Tue Apr 27, 2021 7:14 am

To celebrate CVR, decided to give it a quick look on game data which packs a number of known formats, incuding PVR textures.
With a million of script already made for DC/Naomi, decided to reporpose one of them to export PVR textures. Enjoy!

https://github.com/NaomiMod/games-Extra ... RACTOR.zip

Image
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fafadou
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Re: Castlevania Resurrection - Datamining (PVR Textures)

Post#2 » Tue Apr 27, 2021 7:41 am

Is it possible for you to do a "PVR generator", it's very helpful when you translate a game for example.

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VincentNL
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Re: Castlevania Resurrection - Datamining (PVR Textures)

Post#3 » Wed Apr 28, 2021 7:24 am

Do you want to reimport new textures back in this game?

Most of QBMS extraction scripts can be used to reimport data by using -r argument
As long as you keep the same file type / size you're golden
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beanboy
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Re: Castlevania Resurrection - Datamining (PVR Textures)

Post#4 » Mon May 17, 2021 2:17 pm

That is cool!

Also, that texture atlas, the one for Sonia and the skeleton dude, looks really interesting. It gives us an insight, of how they did texturing for games and characters back then, especially on the dreamcast. Judging from the appearance and layout of the Sonia texture, it is very much similar to how they do textures and texture atlasing, in Unity game engine.

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