So I was looking at the list of Windows CE titles for the Dreamcast since they have a great track record for being super modable and file formats very close to the Windows PC versions of those games. It got me to wondering what exactly people have been able to do with the 2 PC versions of Tomb Raider games that we also have on the Dreamcast. They were obviously ported from those PC versions since Windows CE. I discovered quite a lot actually. Custom levels seem to be a huge thing in the Tomb Raider modding community. So I was wondering how far could we push that idea? If custom levels are possible, I am wondering if porting over the levels from Tomb Raider 1, 2 and 3 were possible? Maybe we can make those games playable in some form or another by modding the 2 that we got? Seems I just found one such project porting the levels from TR2 into 4!
We are already speculating in the Resident Evil 2 thread that recreating the first game in that port should be possible if we can figure out how to mod the backgrounds but the characters are already modable.
Here are just some of the cool things we may be able to do with Tomb Raider games on the Dreamcast.
I mean look at that, Jill Valentine character mod with zombies and the complete mansion recreated in 3D from the first Resident Evil game recreated in Tomb Raider 4 engine. It is pretty damn impressive.
Or look at this remake of Resident Evil 2. Looks like there may be all kinds of possibilities with turning this game into all new experiences and great total conversion fan games.
TR4 seems to be the most popular game for custom levels, as it is listed at almost 3000 custom levels uploaded on that site! Here is a link to the one in the video.
http://www.trle.net/sc/levelfeatures.php?lid=3201
Here is also a great thread with valuable information on how to get custom levels working I think. 2nd page has a guy who explained how to do it. Might need to be some hex editing done but not totally sure.
https://www.tombraiderforums.com/showth ... p?t=215029
I would look into this myself, but I am already knee deep into my 3rd year of recreating Battlefield 1942 in HD in the BF2 engine and can not afford to start up any other projects until my mod releases. I am trying to stay focused and finish it but total conversion historical mods on a modern combat game means we have to make every single item for the correct time period thus taking up precious time. The mod is the most epic development project I have worked on so it takes up so much of my free time. Shameless plug if anybody wants to see our latest trailer.